Forum Archive : Variations

Tracy turn around

From:   Michael J. Zehr
Date:   20 February 1996
Subject:   Re: Tracy Turn Around
Google:   4gcqiv$c4@senator-bedfellow.MIT.EDU

West High writes:
> Here's an idea I had for a long time. Your opponent refuses the cube.
> You can take the cube and his side by playing what I call the Tracy Turn
> Around. Any comments? Obviously, money games only!

I assume the opponent loses two times the original cube value?  (one
times the value for dropping the game and one times the value for what
is essentially a one game proposition of the drop?)

For symmetry, you can add the following rule:  If your opponent takes a
cube you think is a drop, you pay him the original face value of the
cube and he turns the cube once more (beavers).  This is the same as
offering an "extra" cube in a chouette (except the opponent can't
redouble with one cube and hold the other).

What about if your opponent doubles you and you think it isn't a double?
If I'm thinking straight, you add a cube to the center and doubled cube
you hold.

There was a chouette variation mentioned here a while ago.  I don't know
if it was used in Boston over the summer (Albert? Can you fill in
details or correct me where I'm wrong here?) but basically when a cube
decision came up, everyone wrote down their decision.  When the answers
were revealed, if people disagreed then they had a five or ten game
contract to play it as a prop.

This is useful in several ways.  If you make better cube decisions than
the other players, you get extra profit by it.  Since all of *us* are
better at cube decisions than our opponents, we like it! <grin>  But you
get to see the position unfold five or ten times and see *why* it is a
take or a drop.

You probably want to have a slightly higher bankroll to point cost ratio
for this kind of chouette than for a normal one.  (You can't reduce your
variance simply by following the captain on all cube decisions.  And
during any game you could be the only one who claims a particular cube
is a take or a drop and hence have a five or ten game contract against
everyone else for that position!)

-michael j zehr
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