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Over the past month and a half I have played A LOT of backgammon. I've
played with friends, relatives, and of course with many people on FIBS. In
fact, it was only a month and a half ago that I first started playing on
FIBS and I've already accumulated over 700 match points which kind of shows
you how active I've been. I've also been re-reading all of my dozen or so
backgammon books as well as others that I've checked out from the library.
I guess you could say I'm addicted.
Anyway, a friend of mine and I have come up with a new little twist that we
think would not only be interesting, but it would also bring even more
skill into the game.
Doesn't just about everyone hate losing a game/match because your opponent
rolled a "miracle" roll at some point in the game? Don't you feel that you
were "cheated" out of victory?
Proposed rule addition:
Why not give each player the option, just ONCE PER GAME, of forcing your
opponent to take back his last roll and re-roll the dice if you were not
happy with his/her roll?
In fact, let's expand this just a bit. Also, just once per game, if you
were not happy with YOUR roll, you could elect to re-roll the dice, hoping
for something better.
With each and every roll of the dice, it brings yet another decision into
play. (To re-roll or not to re-roll, that is the question...) Obviously,
the more decisions in any game the more skill that is required.
It would be up to each player to save these options and use them when
he/she felt that they were most beneficial. Should I save them for the
bear-off? Should I use them now, hoping that I won't need them for the
bear-off? The possibilities are staggering... and interesting... and fun.
My friend and I experimented with this for an entire day this past weekend
and we had A LOT of fun with it! So much so in fact, that we may have a
hard time playing each other anymore without this added feature!
In some games we each used our options early, in others late, and in others
not at all! When we DID use them early we often wished later that we
HADN'T. And vice-versa!!
Obviously, something as drastic as this will never catch on but it is
interesting to think about. Try it yourself and tell me it doesn't add a
whole new dimension to the game!
Any opinions are welcome!
Ed Collins
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