Michael J. Zehr
Oct 1998
Snowie--Using rollouts
Sep 1998
Chouettes--Strategy
Aug 1998
Programming--Variance reduction of rollouts
Jun 1998
Terminology--"Volatility"
Jun 1998
Rollouts--Level-5 versus level-6 rollouts
May 1998
Jellyfish--Bearoff database bug
Apr 1998
Theory--Derivation of drop points
Apr 1998
Rollouts--Settlement limit
Jan 1998
Puzzles--All-time worst roll
Dec 1997
Miscellaneous--Handicapping--Pass or pick a roll
Jul 1997
Strategy--Checker play--Blitzing strategy
May 1997
Cube Handling--Too good to double
Mar 1996
Strategy--Checker play--Prime versus prime
Mar 1996
Opening Rolls--Opening 43: Which split is better?
Mar 1996
Terminology--"Equity"
Feb 1996
Variations--Tracy turn around
Feb 1996
Fun and frustration--A game brings you money
Apr 1995
Rules--Repairing an illegal play
Jan 1995
Cube Handling in Races--Doubling formulas
Jan 1995
Strategy--Checker play--Defending against a blitz
Jan 1995
Strategy--Backgames--Defending against a backgame
Dec 1993
Cube Handling--Rough guidelines
Nov 1993
Cube Handling--How to use the doubling cube
Jun 1992
Match Equities--Using a match equity table
Full Archive
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