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Dean Jameson writes:
Ed describes what is usually called Greek backgammon (plakoto). An
interesting discussion of plakoto and moultezim, with lengthy strategic
analyses, can be found in "Backgammon Games and Strategies" by Nicolaos
and Basil Tzannes (A.S. Barnes & Co., 1977) (probably out of print).
Both variants are worth looking into. Although quite different in
structure, they share the common characteristic of having all men start
on the point farthest from home, and so take two or three times as long
to play as the regular game. They require a fair amount of long-term
strategic thinking (and a fair amount of patience) in order to play well.
Plakoto, IMHO, tends to be boring, because if one player can trap one of
his opponent's pieces in its starting table, the game is essentially over
unless the trapped player can equalize with a similarly far-from-home pin.
Usually, he can't. BTW, a computer version of this game is included in
the backgammon module of Software Toolworks' "Games People Play."
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