Rulings

Forum Archive : Rulings

 Rolling wrong dice

 From: TarHeelFan Address: jeb@carolina.rr.com Date: 14 September 2005 Subject: Ruling question Forum: GammOnLine

```Player A and B begin a match, each with one white and one black die. (I
know, you can already see this one coming. ;-) Player A wins the opening
roll and makes his play. Player B, who usually plays with a clock, picks
up both dice and drops them in his cup. Player A requests his die back.
Player B apologizes and tosses out a white die, which Player A drops in
his cup. Player B then rolls -- two black dice.

Ruling #1: Does the roll stand?

Ruling #2: Do the players continue with the matching dice, swap one, or
mix all four dice and re-select?
```

 Tom Keith  writes: ```I think a strict reading of the rules suggests the roll should not stand -- you have to roll your own dice. ```

 Daniel  writes: ```I'd rule that the roll counts (we assume any 2 of the 4 dice give a fair roll, and the time for Player A to object to the roll because one of the dice was his was before the roll, not after), and have the players exchange a black for a white, or remix all four dice. ```

 Barry Murphy  writes: ```With the assumption that all four dice are valid dice, then I say let the roll stand. It's a random number just as good as any other. ```

 Ilia Guzei  writes: ```As soon as player A accepted his die (even of a wrong color) each player has "his" dice, so when player B rolls he rolls "his" dice, not his opponent's. ```

 Neil Kazaross  writes: ```I would apply my best common sence and fairness. 1) The roll stands and 2) the players can then re-choose amoung the 4 dice if they wish after this roll. ```

 TarHeelFan  writes: ```Thanks for all the replies. There was no gamesmanship involved. The players asked for a ruling because they didn't know how the situation should be handled in a "real" tourney -- this was at a weekly club meeting. Also, the number rolled swung a lot of equity. I had left the meeting early, and made my ruling by cell phone while driving down I-485. Without knowing the roll or situation, I ruled the roll stands and they can finish the game/match with whatever dice they like. ```

 Chuck Bower  writes: ```I agree the roll should stand. Why should a legal dice roll ever be allowed to be negated by either player? This seems to make room for "taking a shot" as Kit calls it -- accepting or rejecting the roll after seeing the dice. If the question is "is rolling a die which wasn't yours at the beginning of the game part of a legal roll?", the fact that answering yes prevents such a shot seems reason enough. As a general comment, I think it's worth emphasizing that many backgammon players (including tournament players) are superstitious. To say "it doesn't matter whose dice were whose" only makes sense to the unsuperstitious. ```

### Rulings

Checker knocked off bar  (Chuck Bower+, Sept 2003)
Clock rules and gin positions  (Chris Yep+, Dec 2007)
Clock rules end of turn  (Jason Lee+, Dec 2007)
Cocked dice  (Rodney Lighton+, July 2012)
Cocked dice  (Ed Rosenblum+, Dec 2009)
Cocked dice  (Chuck Bower+, July 2003)
Cocked die on first roll  (Cloyd Laporte+, Nov 2006)
Crawford game double  (Øystein Johansen+, June 2004)
Crawford game double  (Joe+, May 2004)
Crawford game double  (Raccoon+, Sept 2003)
Crawford game double  (Claes Thornberg+, Apr 1998)
Dice sliding  (Chris Yep+, Dec 2007)
Disagreement on final cube  (Chuck Bower+, May 2004)
Disagreement over cocked dice  (DeaconBlue+, May 2005)
Disputed roll  (Roland Scheicher+, Mar 2004)
Disputed roll  (Chuck Bower+, Mar 2000)
Doubling to wrong value  (Stein Kulseth+, Nov 1998)
Equipment changes  (Jason Lee+, Feb 2004)
Error in setup  (Stick+, Dec 2007)
Incorrect setup  (Ken+, Mar 2004)
Kibitzing  (Ilia Guzei+, Feb 2006)
Misplaced cube  (Ned Cross+, Mar 2004)
Misplacing a checker off the board  (Sam Pottle+, Apr 2006)
Misplacing a checker on the bar  (Jeb Horton, Dec 2002)
Moving checkers before you roll  (Gregg Cattanach+, Mar 2006)
Moving with two hands  (Jason Lee+, Jan 2011)
Opening roll loser picks up his die  (Chuck Bower+, Oct 2007)
Playing to wrong match length  (Klaus Evers+, Jan 2006)
Playing to wrong match length  (Marty Storer+, Mar 2005)
Playing to wrong match length  (Steve Mellen, Feb 1998)
Playing wrong opponent  (Hank Youngerman+, Oct 2005)
Premature actions  (Raccoon+, Feb 2008)
Premature roll  (Chris Yep+, Dec 2007)
Repositioning dice without notice  (Chuck Bower+, Oct 2007)
Rerolling cocked dice too quickly  (Raccoon+, Nov 2006)
Rolling 2 dice instead of 1 to start  (Bob Koca+, Oct 2007)
Rolling when opponent is closed out  (Raccoon+, Nov 2006)
Rolling wrong dice  (TarHeelFan+, Sept 2005)
Taking photos of positions  (Stick+, Dec 2007)
Touching the doubling cube  (Ken Bame+, Nov 2006)
Touching the doubling cube  (Chuck Bower+, Apr 1998)
Two cubes on the board  (Jason Lee+, July 2005)
Video dispute resolution  (Jason Lee+, Feb 2006)
When are the dice "up"?  (Ilia Guzei+, Feb 2006)
Writing down positions  (Klaus Evers+, Jan 2006)