Tournaments

Forum Archive : Tournaments

 
Clocks--Should they be part of the game?

From:   Kit Woolsey
Address:   kwoolsey@netcom.com
Date:   14 June 1995
Subject:   Re: more clock scenarios
Forum:   rec.games.backgammon
Google:   kwoolseyDA6p10.Lvw@netcom.com

Robert Koca wrote:
>     Suppose I am playing in a clock match and have the advantage
> in time and feel that I have faster hands. It would be to my advantage
> to not cube a gin racing position in order to magnify my time
> advantage. I feel this would border on poor sportsmanship. Is there
> currently a rule about being forced to accept a resignation for maximum
> you could win? In a clock match I think there should be.
>
>     Conversely should I be allowed to claim a win as soon I reach
> a gin position?  If answered that must accept resignation in above
> scenario seems should answer yes here. If answer is yes, how would rule
> be implemented? Should there be a penalty for wrongly claiming that a
> position is gin?
>
>     I favor the use of clocks but scenarios like these should be
> ruled on before they occur in a tournament.

These are excellent points.  There are many other ways to take advantage
of the clock when playing in a timed tournament.  For example if you have
plenty of time left on your clock but your opponent does not, you might
choose to steer into a more complex position where the game is likely to
take more moves.  Or you might refuse to turn the cube (when your
opponent has a clear pass, you have no real gammon threat, but nothing
bad is likely to happen immediately) in order to chew up a few more
precious minutes.  Imaginative players can find several other ways to use
the clock in order to increase their advantage.

One form of backgammon, which can be quite interesting, does put a
premium on time.  It is called speedgammon.  The usual rules are a
5-point match with each player having 9 minutes on his clock.  If your
flag falls, you lose regardless of the state of the match.  There are
some other rules involving fouls (things like illegal moves which would
take time on your opponent's clock, etc.).  There is often a side
speedgammon tournament at major tournaments.  It can be a lot of fun,
plenty exciting, and any legal ploys which take advantage of the clock
are clearly called for.

For regular tournaments, the real question we want to address is:  Should
the clock be a major part of the game.  In chess, it is.  It is quite
common for a player who has the advantage on the clock to steer for a
more complex position (even if it involves making a less sound move) in
order to create problems for his opponent who is already in time
pressure.  In backgammon, the clock was first introduced just for the
sake of speeding up the very slow players so they wouldn't disrupt the
tournament by taking too long to finish their matches.  There are two
main reasons why I don't think it is good idea to use the clock to
determine the results of backgammon matches:

1) In chess, you can effectively pace yourself.  Normal tournament play
is something like 40 moves in 2 1/2 hours.  If you choose to spend 2
hours and 20 minutes on your first 20 moves, leaving yourself with only
10 minutes for the next 20 moves, at least you know what you are doing
and can play the next 20 moves at the necessary pace.  In backgammon,
this doesn't work.  Obviously you can't have the same structure of X
moves in Y minutes, since the pace is too fast for anybody to keep a
record of the number of moves made.  Also, you just don't know how long a
backgammon match will be.  It might be a few games if the cube gets high,
or it might be many games.  Also, any individual game my be quick or may
last over 100 moves if it turns out to be one of those marathon games.
Thus, if you are using a clock it is impossible to pace yourself properly.

2) In chess, it is possible to play virtually instantaneously if
necessary -- in fact, masters do this in a time scramble -- they can make
a move and hit the clock in a fraction of a second.  Thus, even if they
are under real time pressure with only a few seconds remaining on the
clock they can still squeeze out a bunch of moves if necessary.  You
can't do this in backgammon.  Regardless of how fast you are trying to
play, it still takes time to shake the dice, see the roll, move the
pieces, pick up the dice, and punch the clock.  In fact use of the clock
encourages players to inadequately shake their dice in order to speed
things up, as if this isn't enough of a problem already.

So, what is the solution?  We still need to speed up the slow players at
tournaments, but use of the clock the way it is used in chess tournaments
can lead to some very unfair situations and encourage players to try to
win with the clock rather than by playing good backgammon.  I don't think
we want this.  My proposed solution is as follows:

Initially give each player a specified time on his clock to complete the
match (say 1 hour for an 11 point match, for example).  If a player runs
out of time, a monitor is called over.  From then on, the player is
required to make every move in 10 seconds -- if he does so there is no
penalty, but if he fails to do so he loses the match.  These are the
advantages of my suggestion:

1) The match will not be decided by the clock.  Any player can find a
reasonable (if not best) move in 10 seconds, so the final result will be
a backgammon result and not a clock result.

2) There is no longer any incentive to maneuver to take time from your
opponent, since you will not directly gain even if his flag falls.

3) The very slow players will be forced to speed up, since they will not
want to have to make a move every 10 seconds if they can avoid it.

4) The problem of those 12 hour matches (yes, this has happened before in
major tournaments when one or both players is extremely slow) will no
longer exist since the players will be forced to eventually play at a
crisp pace.

5) If you have a really difficult decision you can take the necessary
time to solve it without dangerously handicapping yourself later in the
match due to the clock, since having to play the last couple of games at
10 seconds a move is not the end of the world.

    Kit
 
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