GNU Backgammon

Forum Archive : GNU Backgammon

 
Even-ply/odd-ply effect

From:   Scott Steiner
Address:   nospam@nospam.nospam
Date:   13 December 2002
Subject:   Gnubg and other bots: odd-ply vs. even-ply
Forum:   rec.games.backgammon
Google:   3DF9FEE9.7D510825@nospam.nospam

I have a question concerning gnubg's analysis' ply level.  I suppose it
is a general question that affects all bots, not just gnubg.

Reading posts on this NG, I've heard several times that gnubg's analysis
at 1-ply can be unfortunate at times and produce not so good results and
that one should rather use 2ply beacuse it gives much more accurate
results, which I do anyway.  Further, I got the impression that odd-ply
analysis is not so good as even-ply, so I ask if there is any truth to
this and briefly how to explain this.

For instance, I usually analyse using gnubg's preset worldclass++
setting i.e on 2-ply.  On some moves where I have a dispute with gnubg's
2-ply analysis, I evaluate the top moves or the cube decision at 3-ply
and see how my play ranks there.  Sometimes I would go up to 4-ply,
although very rarely because that takes too long.  I notice quite often
that the even-ply analysis are usually close and agree among each other
but they disagree with the odd-ply analysis i.e 2 and 4 ply would agree
but 3ply gives different results.  Actually I noticed that quite often
when going through some examples of Robertie's Advanced Backgammon.

So, I guess the question is what is behind this odd-ply and even-ply
analysis level and which should I trust more and what pitfalls are there
when using either one.

thx!

Gary Wong  writes:

You are quite right that several types of positions exist where odd- and
even-ply evaluations disagree.  Unfortunately, there is no general
procedure to decide which one to trust more; in fact, if the two disagree
by a significant amount, then that is a good indication that you should
be suspicious of both.

A long time ago, I found some results which made me suspect that 1-ply
evaluations were _worse_ than 0-ply for an old version of gnubg.
However, a subsequent longer run of tens of thousand of games
indicated that 1-ply was indeed stronger by a small but significant
amount (+0.012ppg cubeless, +/-0.004).  On average, you can expect n+1
ply evaluations to be more accurate than n-ply evaluations; there is
nothing to suggest that even or odd n is better overall.

Cheers,
Gary.
 
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GNU Backgammon

Analyzing GamesGrid matches  (Roy Passfield, Dec 2001) 
Batch analysis tool  (Øystein Johansen, June 2004)  [GammOnLine forum]
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Compiling for Windows  (Øystein Johansen, Jan 2002) 
Edit mode removing checker from bar  (Scott Steiner+, May 2003) 
Entering an annotated match  (Albert Silver, Dec 2003)  [GammOnLine forum]
Error rates: Gnu vs. Snowie  (Raccoon, Mar 2006)  [GammOnLine forum]
Even-ply/odd-ply effect  (Raccoon, Nov 2004) 
Even-ply/odd-ply effect  (Tom Keith+, Oct 2003) 
Even-ply/odd-ply effect  (Scott Steiner+, Dec 2002) 
Filter settings  (Robert-Jan Veldhuizen, Nov 2004)  [GammOnLine forum]
Gnu 0.13 versus Jellyfish and Snowie  (Torsten Schoop, Aug 2003) 
Gnu 0.13 vs. Snowie 4  (Albert Silver, June 2003) 
Gnu 0.14 vs. Jellyfish  (Michael Howard+, July 2003) 
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How luck factor is calculated  (Gregg Cattanach, Aug 2002) 
How rollouts work  (Gary Wong, July 1999) 
How to enter an illegal move  (Øystein Johansen, Aug 2003)  [GammOnLine forum]
Importing .gam files  (PAR+, Mar 2005) 
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Python scripting  (Øystein Johansen+, Nov 2004) 
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Setting GnuBG's playing strength  (JP White, Sept 2001) 
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