GNU Backgammon

Forum Archive : GNU Backgammon

 
Luck rate

From:   Kees van den Doel
Address:   kvandoel@xs4all.nl
Date:   20 May 2002
Subject:   gnubg "luck rate"
Forum:   rec.games.backgammon
Google:   3ce87d1f$0$3876$e4fe514c@dreader4.news.xs4all.nl

What's the definition of the gnubg "luck rate"?

Whatever it is, it does not seem to reflect the intuitive notion of "the
part of the matchscore due to luck".

The winner of the match is always the "luckiest". I tested it by playing
some  matches against gnubg 0  ply  noise level  1.0. Of  course I win a
gammon every  game (it still knows to  avoid bg's at  this level) but in
the analysis my "luck" is always bigger than gnu's.

A   better definition  of   "luck" would show that   in  such matches as
described above the  "luck" evens out  (the result being almost entirely
due to "skill").

Anyways,  if someone  would be  kind enough  to  define  "luck" in gnubg
analysis, one can try to improve on this definition. Something that
captures the intuitive notion of "skill" versus "luck".

Kees

Adam Stocks  writes:

The calculation of the luck rate is similar in principle to the calculation
of the error rate - that is, it is the difference in equity between two
'moves'.  The error rate is the average amount of equity loss between the
'best move' and the actual move played.  To calculate the luck rate, the
bot looks at the position before the dice are rolled, and works out the
average equity of the various positions resulting from each of the possible
dice rolls. Then after the roll, the equity of the 'best move' will be
either above or below that average.  Doug Zare explains this in more detail
in his article 'A Measure of Luck' :

http://www.bkgm.com/articles/Zare/AMeasureOfLuck.html

where he defines the luck rate:  'The mathematical measure of luck gained
on a roll of the dice is your equity after the roll minus your equity
before the roll, i.e., luck is the equity you gain through the roll of the
dice. It is the equity of your best possible play minus your equity before
the roll, or your equity after your opponent's best play minus your equity
before the roll.'

Snowie for instance tells you (on it's default settings) that you rolled a
'joker' when this equity difference is greater than 0.5 (i.e. you
effectively won half a game on one roll - you had a luck rate of +0.5 for
that roll.  Of course, your opponent would have lost 0.5 equity, so your
good luck is, de facto, the same as your opponent's bad luck, and vice
versa.

> Whatever it is, it does not seem to reflect the intuitive notion of "the
> part of the matchscore due to luck".
>
> The winner of the match is always the "luckiest". I tested it by playing
> some  matches against gnubg 0  ply  noise level  1.0. Of  course I win a
> gammon every  game (it still knows to  avoid bg's at  this level) but in
> the analysis my "luck" is always bigger than gnu's.

For players of equal skill, the winner of each game needs a total luck of
+0.5 (EMG equity), because they both started off with an equal chance of
50% (0.00 EMG equity), but the winner ends up with 100% (+1.00 EMG equity).
 In a match of more than 1 point, the luck rates (and error rates) is
usually measured in Normalised EMG (Equivalent to Money Game) units, so the
actual figures you see will usually be much greater than +0.5 for each
player. However, it is not necessarily true that the winner of a game or
match is always the 'luckiest'.  That is normally true when the players are
faily close in ability, but if the world class gnu (2(3)-ply, no noise)
plays a novice, the novice will still be the underdog even if he is
significantly luckier than gnu during the game/match.

> A   better definition  of   "luck" would show that   in  such matches as
> described above the  "luck" evens out  (the result being almost entirely
> due to "skill").

You would need to play a large sample of matches to be statistically sure
that you weren't simply experiencing a run of good luck over a short series
of matches.

Adam
 
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GNU Backgammon

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JSD's and confidence intervals  (Daniel Murphy+, Jan 2005) 
Logging rollouts  (Øystein Johansen, Oct 2004)  [GammOnLine forum]
Luck rate  (Kees van den Doel+, May 2002) 
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