Glossary Entries
There are 780 entries in the glossary. Choose among the following:
10-Percent Doubling Rule
8-9-12 Doubling Rule
ABT
Accept a Double
Ace
Ace-Point
Ace-Point Game
Acey-Deucey
Acting Captain
Action Play
Action Position
Active Builder
Advanced Anchor
Advanced Level
Ahead in the Count
Ahead in the Race
Air Ball
Ammunition
Analog Clock
Anchor
Annotated Match
Annotation
Anti-Joker
Army
Around the Corner
Asset
Attacking Game
Attack Zone
Automatic Doubles
Automatics
Awkward Number
Back Game
Backgammon
Backgammon Board
Backgammon Server
Back Man
Baffle Box
Bakelite
Banana Split
Bankroll
Bar
Barabino
Bar-Point
Battle of Primes
Bear In
Bear Off
Bearoff
Bearoff Database
Bear On
Beaver
Beavers
Behind in the Count
Behind in the Race
Bertha
BIBA
Big Play
Binache
Blitz
Block
Blockade
Blocking Backgammon
Blocking Game
Blot
Blot-Hitting Contest
Blue game
Blunder
Board
Board Layout
Board Setup
Bold Play
Bold-Safe Criteria
Book a Checker
Bot
Box
Boxcars
Boxes
Boys (The Boys)
Break
Break a Point
Break a Prime
Break Contact
Break One's Board
Broken Prime
Bronstein Clock
Builder
Build One's Board
Bump
Bump and Pass
Bump and Run
Bury a Checker
Busted Back Game
Button up
Bye
BYOB
Calcutta Auction
California Rule
Candlesticks
Captain
Cash a Game
Cast
Catalin
Catchers
Centered Cube
Championship Division
Chase
Checker
Checker Play
Chequer
Chess Clock
Chouette
Cinque-Point
Claim a Game
Clean Play
Clear a Point
Clear from the Rear
Client Software
Clock
Clockwise
Close a Point
Closed Board
Closed Point
Close Out
Cluster Count
Cocked Dice
Cock Shot
Coffeehouse
Combination
Combination Shot
Combinations of the Dice
Comeback Shot
Come In
Comfort Station
Committed Position
Communicate
Compact Position
Confetti
Confidence Interval
Connected Position
Connectivity
Consolation Division
Consolation Flight
Consolidate
Consultation
Contact Position
Contain a Checker
Control a Point
Control the Cube
Convergence Value (of a Rollout)
Correspondence Games
Count
Counter
Counterclockwise
Counterplay
Count the Position
Coup Classique
Cover a Blot
CPW
Cramped
Crawford Game
Crawford Rule
Crew
Crossover
Crossover Count
Crunch
Crunched Position
Crunching Position
Cube
Cube Action
Cube Decision
Cubeful Equity
Cubeful Rollout
Cube Handling
Cube in the Middle
Cubeless Equity
Cubeless Probability of Winning
Cubeless Rollout
Cube Ownership
Cube Play
Cube Provocation Play:
Cube Proxy
Cube Reference Position
Cup
Current Stake
Dance
Dansk Backgammon Forbund (DBgF)
Dead Checker
Dead Cube
Dead Man
Dead Number
Decline a Double
Deep
Deep Anchor
Deuce
Deuce-Point
Dice
Dice Combination
Dice Cup
Dice Manipulation
Dice Mechanic
Dice Tube
Die
Digital Clock
Dilly Builder
Direct Hit
Direct Range
Direct Shot
Disengage
Disjointed Position
Distribution
Diversification
Division
DMP
Double
Double Bump
Double Direct Shot
Double Ducks
Double Elimination
Double Game
Double Hit
Double In
Double Jeopardy
Double Match Point
Double Out
Doubler
Doubles
Double Shot
Doublets
Doubling Block
Doubling Cube
Doubling on the Come
Doubling Window
Down
Draw
Drop
Dropper
Drop Point
Drop-Take
Ducks
Duplicate Backgammon
Duplicate Dice
Duplicate Tournament
Duplication
Dutch Backgammon
Dyscommunication
Early Game
Early-Late Ratio
Edge of a Prime
Effective Pip Count
Efficient Double
Eject
Elimination Format
Elo Ratings System
EMG Equity
End Game
Enter
EPC
Equity
Equivalent-to-Money-Game Equity
ER Backgammon
Error Rate
Escape
Establish a Point
Eureka
Exposed Checker
Extras
eXtreme Gammon
Fan
Fast Board
Favorite
Fevga
FIBS
FIBS Rating
FIBS Rating Formula
Field Goal
Fighter's Bracket
Finalist
Finals
Fischer Clock
Fish
Five-Point
Flexibility
Flight
Flunk
Fly Shot
Fold
Forced Play
Forward Anchor
Forward Game
Four-Point
Free Drop
Freeze a Builder
Freeze-Out Match
French Backgammon
Front a Prime
Frozen Cube
Full Prime
Gain a Tempo
Game Plan
Gamesmanship
Game Winning Chances
Gammon
Gammon Count
Gammon Cube
Gammon-Go
Gammonish
Gammon Price
Gammon Rate
Gammon-Save
Gammon Vigorish (Vig)
Gap
GG
Gin Position
Gioul
Girls (The Girls)
Give a Little Present to
Giving for Game
GNU Backgammon
Golden Point
Go Out
Greedy Bearoff
Greek Backgammon
GS
Guff (Guffy)
Gul Bara
GWC
Half a Roll
Half-Crossover Method
Handicap
Hara-Kiri Play
Head-to-Head
Heavy Point
Hedge
Hit
Hit and Cover
Hit and Pass
Hit and Run
Hit and Split
Hit Loose
Hit Off the Edge of a Prime
Holding Game
Holding Point
Holland Rule
Home
Home Board
Horizon
Hustler
Hyper-Backgammon
Illegal Move
Illegal Moves Rule
Illegal Play
Illegal Position
Inactive Builder
Indirect Hit
Indirect Shot
Initial Double
Initial Stake
Initiative
Inner Board
Inner Table
Intermediate Division
Intermediate Level
In the Air
Irish
Jackpot
Jacoby Paradox
Jacoby Rule
Jacquet
Janowski's Formula
Janowski's Formulas
Janowski's Takepoint Formula
Jellyfish
Jeopardy
Joint Standard Deviation
Joker
JSD
Junior
Kamikaze Play
Kauder Paradox
Keith Count
Key Point
Kibitz
Kibitzer
Kill a Checker
Kill a Number
Kleinman Doubling Formula
Knock Off
Knockout Tournament
Ladder
Last Call for Breakfast
Last Chance Event
Last Roll Position
Latto Paradox
Layout
Leader
Legal Move
Legal Moves Rule
Legal Play
Liability
Liby's Rule
Lift
Lipped Cup
Live-Cube Rollout
Loaded Dice
Lock Up a Point
Long Backgammon
LongGammon
Loose Checker
Loose Hit
Loose Play
Lose One's Market
Lover's Leap
Luck Factor
Luck Reduction
Magriel's Safe-Bold Criteria
Main Division
Main Flight
Major Split
Make a Point
Make One's Board
Man
Mandatory Beavers
Mandatory Double
Mandatory Extras
Mandatory Take
Man in the Box
Manny Wong Proposition
Market (for a Double)
Market Gainer
Market Loser
Market Losing Sequence
Match
Match Equity
Match Equity Table
Match Play
Match Winning Chances
Material
Mechanic
Mechanical Play
Mental Shift
MET
Mexican Backgammon
Meyer Dice Tube
Middle Game
Mid-Point
Minor Split
Misere
Mixed Roll
Mobility
Modern Backgammon
Money Management
Money Play
Monte Carlo
Motif
Moultezim
Move
Move Around the Corner
Move Down
Move In
Move Off
Move Out
Move Up
Mutual Holding Game
MWC
Nack Blitz
Nackgammon
Nactation
Narde
Neil's Numbers
Neural Network (Neural Net)
Next
NN
No-Brainer
No Dice
Noncommitted Position
Nonprogressive Consolation
Norges Backgammonforbund (NBGF)
Normal Game
Normalized Match Score
Notation
Novice Division
Novice Level
N-Point Board
N-Roll Position
Nullo Play
Odds
Off (the Board)
One-Checker Model
One-Point
One-Point Match
One-Sided Bearoff Database
Online Backgammon
On Roll
On the Bar
On Tilt
Open Division
Opening Game
Opening Roll
Open Point
Open Tournament
Optional Reroll Rule
OTB
Otter
Outer Board
Outer Table
Outfield
Outside Prime
Overage
Overplay
Over the Board
Own a Point
Owner of the Cube
Own the Cube
Parlay
Partial Prime
Partner for the Box
Pass
Pay Later
Pay Now
Pay-Now-Or-Pay-Later Decision
Perfecta
Pick and Pass
Pick Up
Piece
Pigeon
Pip
Pip Count
Plakoto
Play
Player's Privilege
Play Safe
Play Site
Ply
POH
Point
Point Game
Point on a Blot
Point on Head
Points per Game
Poof
Portes
Position
Positional Play
Position Card
Possession of the Doubling Cube
Post-Crawford
Post Mortem
Pottle's Law
PPG
PRAT
Precision Dice
Preclear
Pre-Crawford
Premature Burial
Premature Roll
Pressure
Prime
Primed
Prime Fighter
Prime-vs-Prime
Priming Game
Progressive Consolation
Prop
Proposition
Proxy
Puff
Pure Play
Pure Race
Quacks
Quadrant
Quads
Quarter Entry
Quasi-Random Dice
Quatre-Point
Quiet Play
Quiz Factor
Raccoon
Race
Race Equity
Rail
Railroad Tracks
Rake
Random Error (in a Rollout)
Random Seed
Rated Match
Rating
Rating Points
Ratings Inflation
Ratings Pool
Ratings System
Raw Take Point
Recirculate
Recube
Recube Vigorish (Vig)
Redouble
Reenter
Reference Position
Refuse a Double
Resign
Return Shot
Rim
Robustness
Roll
Roll a Prime
Roll Out
Rollout
Roll-Over
Roof
Root Number
Round
Round Robin Format
Run
Runner
Running Game
Russian Backgammon
Safe
Safe-Bold Criteria
Safe Play
Safety a Checker
Safety Up
Sandbag
Save a Number
Save Backgammon
Save Gammon
Secure a Point
Seed
Seeded Player
Semiactive Builder
Semifinalist
Semifinals
Settlement
Settlement Limit
Setup
Shake
Shark
Shesh Besh
Shift Gears
Shift Points
Shot
Shut Out
Side Pool
Side Prime
Silver Point
Simple Direct Shot
Simulation
Single Elimination
Single Game
Single Shot
Six-Point
Slot
Slot and Split
Small Play
Snake
Snake Eyes
Snowie
Solid Prime
Spare Checker
Speed Board
Split
Splot
Squeeze
Stack
Staine's Rule
Stake
Stakes Play
Standard Deviation
Start a Point
Starting Position
Stay Back
Stay Off
Stay Out
Steam
Steamer
Stone
Stop Pot
Straggler
Straight Race
Strategy
Stretched
Strip a Point
Stripped
Stroke
Strong Board
Structural Play
Suicide Play
Svenska Backgammonförbundet (SBGF)
Swedish Tables
Swing
Swiss-Cheese Formation
Swiss Format
Switch Points
Sydney
Sympathy Flight
Systematic Error
Table
Tables
Table Stakes
Tabula
Tactics
Tailgate
Take
Take/Drop Proposition
Take Off
Take Point
Take Up
Takhteh
Tapa
Tavla
Tavli
TD
TD-Gammon
Team
Technical Play
Tell
Temperature Map
Tempo
Tempo Move
Tempt
The T.P.
Thorp Count
Three-Point
Throw
Throw Off
Time
Time Delay
Timing
TMP
Too Good (to Double)
Too Many Points
Touch Down
Touch Move Rule
Tournament
Tournament Director
Tourne-Case
Trailer
Transposition
Trap Play
Trey-Point
Trial (of a Rollout)
Trice Count
Trice Triangle
Trictrac
Triple Game
Trois-Point
Truncated Rollout
Turn
Turner's Formula
Turn the Corner
Turn the Crank
Turn the Cube
Tutor Mode
Twist the Cube
Two-Point
Two-Sided Bearoff Database
Underdog
Underplay
Under the Gun
United States Backgammon Federation (USBGF)
Unlimited Game
Unstack
Variance (of a Rollout)
Variance Reduction
Variant
Vidos
Vig
Vigorish
Volatility
Voluntary Double
Volunteer a Shot
Walk a Prime
Ward Count
Wash
Wastage
WBA
WBF
Weaver Coup
Whopper
Wipeout
Wisecarver Paradox:
Woolsey's Law for Doubling
Zone of Attack
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