Forum Archive :
Cube Handling
Peter Bell wrote:
> First, if you're not sure whether this is a take or drop, you should
> double, by Woolsey's Rule. If a double was "objectively" correct, you are
> fine. If a double was "objectively" incorrect, you still may gain if your
> opponent drops. You only lose if the double was incorrect and your
> opponent takes. (One caveat: be careful with Woolsey's Rule if you are
> quite uncertain about a position and you are playing a better player.
> Otherwise, use it religiously.) Note that double-take is quite often the
> correct cube action: there's generally no need to beat yourself up if your
> opponent takes. Also, you should be very happy if you think it's a drop
> and your opponent takes, as in this position!
I do not agree that the quality of the opponent should make a
difference. It is perhaps more important to follow the rule if you are
playing a better player. Failure to do so is likely to lead to missed
doubling opportunities.
For those of you who aren't familiar with my rule, it is as follows: If
you aren't ABSOLUTELY sure whether the position is a take or a pass, then
it is ALWAYS correct to double. I'm not kidding! I follow this rule
religiously in actual play, and any player who does likewise will see his
results improve tremendously.
Note that the converse is not necessarily true -- you may be absolutely
sure it is a take and yet it is still correct to double, provided it is a
very volatile position.
Kit
|
|
|
|
Cube Handling
- Against a weaker opponent (Kit Woolsey, July 1994)
- Closed board cube decisions (Dan Pelton+, Jan 2009)
- Cube concepts (Peter Bell, Aug 1995)
- Early game blitzes (kruidenbuiltje, Jan 2011)
- Early-late ratio (Tom Keith, Sept 2003)
- Endgame close out: Michael's 432 rule (Michael Bo Hansen+, Feb 1998)
- Endgame close out: Spleischft formula (Simon Larsen, Sept 1999)
- Endgame closeout: win percentages (David Rubin+, Oct 2010)
- Evaluating the position (Daniel Murphy, Feb 2001)
- Evaluating the position (Daniel Murphy, Mar 2000)
- How does rake affect cube actions? (Paul Epstein+, Sept 2005)
- How to use the doubling cube (Michael J. Zehr, Nov 1993)
- Liveliness of the cube (Kit Woolsey, Apr 1997)
- PRAT--Position, Race, and Threats (Alan Webb, Feb 2001)
- Playing your opponent (Morris Pearl+, Jan 2002)
- References (Chuck Bower, Nov 1997)
- Robertie's rule (Chuck Bower, Sept 2006)
- Rough guidelines (Michael J. Zehr, Dec 1993)
- Tells (Tad Bright+, Nov 2003)
- The take/pass decision (Otis+, Aug 2007)
- Too good to double (Michael J. Zehr, May 1997)
- Too good to double--Janowski's formula (Chuck Bower, Jan 1997)
- Value of an ace-point game (Raccoon+, June 2006)
- Value of an ace-point game (Øystein Johansen, Aug 2000)
- Volatility (Chuck Bower, Oct 1998)
- Volatility (Kit Woolsey, Sept 1996)
- When to accept a double (Daniel Murphy+, Feb 2001)
- When to beaver (Walter Trice, Aug 1999)
- When to double (Kit Woolsey, Nov 1994)
- With the Jacoby rule (KL Gerber+, Nov 2002)
- With the Jacoby rule (Gary Wong, Dec 1997)
- Woolsey's law (PersianLord+, Mar 2008)
- Woolsey's law (Kit Woolsey, Sept 1996)
- Words of wisdom (Chris C., Dec 2003)
From GammOnLine
Long message
Recommended reading
Recent addition
|
| |
|