Kit Woolsey
Dec 2007
Rulings--Clock rules end of turn
Oct 2007
Books--Woolsey & Beadles: 52 Great Backgammon Tips
Oct 2007
Tournaments--Avoiding disputes
Sep 2007
Snowie--Snowie cube evaluation
Feb 2007
Rules--Rolling too soon
Nov 2006
Rules--Touch-move rule in backgammon?
Mar 2005
Rulings--Playing to wrong match length
Aug 2004
Rules--Rolling on wrong side of board
Jul 2004
Variations--Misere (backgammon to lose)
Jan 2004
Tournaments--Clocks--Pros and cons
Jan 2004
Puzzles--Worst symmetric bearoff of 8 checkers
Nov 2003
Cube Handling--Tells
Jul 2003
Strategy--Checker play--Blitzing technique
Jul 2003
Rulings--Cocked dice
Apr 2003
Strategy--Checker play--Cube-influenced checker play
Sep 2001
Match Equities--Does it matter which match equity table you use?
Jun 1999
Magazines & E-zines--GammOnLine announcement
Feb 1999
Match Equities--Why use a match equity table?
Jan 1999
Match Play--Doubling when facing a gammon loss
Jan 1999
Rules--Rolling on wrong side of board
Sep 1998
Rules--Rolling on wrong side of board
Apr 1998
Rulings--Touching the doubling cube
Mar 1998
Jellyfish--JF tackles New Ideas in Backgammon
Mar 1998
Match Play at 2-away/2-away--Counterexample?
Feb 1998
Cube Handling in Races--One checker model
Feb 1998
Match Play--When to free drop
Jan 1998
Match Play--Going for gammon when opp has free drop
Jan 1998
Miscellaneous--Calculation versus instinct
Dec 1997
Match Play--Delayed mandatory double
Dec 1997
Puzzles--All-time best roll
Dec 1997
Rollouts--Settlement limit
Aug 1997
Play Sites--FIBS--Financial support
May 1997
Match Play--7-away/11-away: volatile recube decision
Apr 1997
Cube Handling--Liveliness of the cube
Apr 1997
Computer Dice--FIBS: Entering from the bar
Mar 1997
Puzzles--Not-so-greedy bearoff
Mar 1997
Match Play--Crawford rule
Mar 1997
Strategy--Checker play--Estimating in volatile situations
Feb 1997
Match Play--3-away/4-away: opponent's recube
Feb 1997
Terminology--"Squeeze", "trap play"
Dec 1996
Match Play--Playing when opponent has free drop
Oct 1996
Computer Dice--FIBS: Are the dice biased?
Sep 1996
Cube Handling--Volatility
Sep 1996
Cube Handling--Woolsey's law
Sep 1996
Rules--Rolling too soon
Jul 1996
Strategy--Checker play--Coming under the gun
Jul 1996
Strategy--Backgames--Which anchor is best?
Apr 1996
Rollouts--Some guidelines
Apr 1996
Strategy--Checker play--Cube ownership considerations
Mar 1996
Strategy--Bearing Off--Which gaps to fill
Feb 1996
Opening Rolls--Opening 53: Why make the three point?
Jan 1996
Match Play--2-away/4-away: trailer's initial double
Jan 1996
Puzzles--Shortest game
Dec 1995
Opening Rolls--Mloner vs Jellyfish
Sep 1995
Rollouts--Cautionary tale
Sep 1995
Probability and Statistics--Distribution of points per game
Aug 1995
Cheating--Collusion in Monte Carlo
Jul 1995
Match Play at 2-away/2-away--Ever too good to double?
Jul 1995
Miscellaneous--Notation
Jun 1995
Tournaments--Clocks--Should they be part of the game?
May 1995
Strategy--Checker play--Playing when opponent has one man back
Apr 1995
Variations--Misere (backgammon to lose)
Apr 1995
Puzzles--Zero equity positions
Apr 1995
Match Play--Going for gammon when opp has free drop
Mar 1995
Opening Rolls--How computers play
Feb 1995
Match Play at 2-away/2-away--Practical strategy
Jan 1995
Puzzles--Cube ownership determines correct play
Jan 1995
Cheating--Dice manipulation
Jan 1995
Computer Dice--Testing for bias
Dec 1994
Match Play--Holland rule
Nov 1994
Cube Handling--When to double
Oct 1994
Match Play--Free drop
Oct 1994
Match Equities--Neil's numbers
Jul 1994
Opening Rolls--Factors to consider
Jul 1994
Cube Handling--Against a weaker opponent
Jul 1994
Match Play--3-away/4-away: tricky cube decision
May 1994
Match Equities--ME Table: Woolsey
May 1994
Etiquette--Under resigning
May 1994
Match Play at 2-away/2-away--Proof for doubling immediately
Mar 1994
Propositions--Choose roll vs. double-roll
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