Forum Archive :
Cube Handling
Closed board cube decisions
|
Does anybody have a good rule of thumb for how many checkers the leader can
have borne off when trailer has a closed board with the leader having one
on the bar? I'm looking for the doubling window, when is it a no
double/take, double/take, double/drop and too good to double/drop.
Also 2 on the bar.
Assume the leader has a speed board, all checkers on ace and deuce points.
Assume trailer on roll.
|
|
Neil Kazaross writes:
Rule #1. If you have a fast speed board and 5 checkers off, you can take.
If this position is a bare pass, no one can play it well enough to expect
to cost you money in a prop anyhow.
24 23 22 21 20 19 18 17 16 15 14 13
+---+---+---+---+---+---+---+---+---+---+---+---+---+
O | O O | | |
O | O O | | |
O | O O | | |
O | O O | | |
O | O | | |
| | O | |
| | | |
| | | |
| X X X | | |
| X X X X X X | | |
| X X X X X X | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+
1 2 3 4 5 6 7 8 9 10 11 12
Rule #2. Here you have a pass, but it is a close pass, and X will likely
give up a bit playing it. I'd pass for money vs a world-class player, but
in general the spares aren't perfectly placed and you won't lose much
taking this situation if at all if X has less than perfect spares.
24 23 22 21 20 19 18 17 16 15 14 13
+---+---+---+---+---+---+---+---+---+---+---+---+---+
OOO | O | | |
OO | O | | |
OO | | | |
OO | | | |
OO | | | |
| | O | |
| | O | |
| | | |
| X X X | | |
| X X X X X X | | |
| X X X X X X | | |
+---+---+---+---+---+---+---+---+---+---+---+---+---+
1 2 3 4 5 6 7 8 9 10 11 12
|
|
|
|
Cube Handling
- Against a weaker opponent (Kit Woolsey, July 1994)
- Closed board cube decisions (Dan Pelton+, Jan 2009)
- Cube concepts (Peter Bell, Aug 1995)
- Early game blitzes (kruidenbuiltje, Jan 2011)
- Early-late ratio (Tom Keith, Sept 2003)
- Endgame close out: Michael's 432 rule (Michael Bo Hansen+, Feb 1998)
- Endgame close out: Spleischft formula (Simon Larsen, Sept 1999)
- Endgame closeout: win percentages (David Rubin+, Oct 2010)
- Evaluating the position (Daniel Murphy, Feb 2001)
- Evaluating the position (Daniel Murphy, Mar 2000)
- How does rake affect cube actions? (Paul Epstein+, Sept 2005)
- How to use the doubling cube (Michael J. Zehr, Nov 1993)
- Liveliness of the cube (Kit Woolsey, Apr 1997)
- PRAT--Position, Race, and Threats (Alan Webb, Feb 2001)
- Playing your opponent (Morris Pearl+, Jan 2002)
- References (Chuck Bower, Nov 1997)
- Robertie's rule (Chuck Bower, Sept 2006)
- Rough guidelines (Michael J. Zehr, Dec 1993)
- Tells (Tad Bright+, Nov 2003)
- The take/pass decision (Otis+, Aug 2007)
- Too good to double (Michael J. Zehr, May 1997)
- Too good to double--Janowski's formula (Chuck Bower, Jan 1997)
- Value of an ace-point game (Raccoon+, June 2006)
- Value of an ace-point game (Øystein Johansen, Aug 2000)
- Volatility (Chuck Bower, Oct 1998)
- Volatility (Kit Woolsey, Sept 1996)
- When to accept a double (Daniel Murphy+, Feb 2001)
- When to beaver (Walter Trice, Aug 1999)
- When to double (Kit Woolsey, Nov 1994)
- With the Jacoby rule (KL Gerber+, Nov 2002)
- With the Jacoby rule (Gary Wong, Dec 1997)
- Woolsey's law (PersianLord+, Mar 2008)
- Woolsey's law (Kit Woolsey, Sept 1996)
- Words of wisdom (Chris C., Dec 2003)
From GammOnLine
Long message
Recommended reading
Recent addition
|
| |
|