Cube Handling

Forum Archive : Cube Handling

 
Early game blitzes

From:   kruidenbuiltje
Date:   11 January 2011
Subject:   blitz standard benchmark
Forum:   TwoPlusTwo Forums

In no-anchor situations I use the a blitz standard benchmark position:
With a 3-point board against a 1-point board, one checker on the bar,
one blot in the board, and two attackers on the blot, it is double/take.
More is double pass, less is no double.

From there on I made up a few rules like:

- 3 extra attackers is almost an extra board point.
- 4 extra checkers in the zone (in the second quadrant but not attacking
  the blot) is almost an extra board point.
- A 4-anchor is 1.4 board points.
- A 5-anchor is 1.5 board points.
- Both back checkers escaped is 2 board pointss
- This way I can calculate a lot of positions over the board towards my
  benchmark.

When there is no checker on the bar, but one in the board, and one blot
somewhere else, then a direct shot on this blot calculates as a bar blot,
but with one exception: these threat doubles are never double/pass.

Thats how far i came so far with studying a lot of 5-move games against
gnu.
 
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Cube Handling

Against a weaker opponent  (Kit Woolsey, July 1994) 
Closed board cube decisions  (Dan Pelton+, Jan 2009) 
Cube concepts  (Peter Bell, Aug 1995)  [Long message]
Early game blitzes  (kruidenbuiltje, Jan 2011) 
Early-late ratio  (Tom Keith, Sept 2003) 
Endgame close out: Michael's 432 rule  (Michael Bo Hansen+, Feb 1998)  [Recommended reading]
Endgame close out: Spleischft formula  (Simon Larsen, Sept 1999) 
Endgame closeout: win percentages  (David Rubin+, Oct 2010) 
Evaluating the position  (Daniel Murphy, Feb 2001) 
Evaluating the position  (Daniel Murphy, Mar 2000) 
How does rake affect cube actions?  (Paul Epstein+, Sept 2005) 
How to use the doubling cube  (Michael J. Zehr, Nov 1993) 
Liveliness of the cube  (Kit Woolsey, Apr 1997) 
PRAT--Position, Race, and Threats  (Alan Webb, Feb 2001) 
Playing your opponent  (Morris Pearl+, Jan 2002)  [GammOnLine forum]
References  (Chuck Bower, Nov 1997) 
Robertie's rule  (Chuck Bower, Sept 2006)  [GammOnLine forum]
Rough guidelines  (Michael J. Zehr, Dec 1993) 
Tells  (Tad Bright+, Nov 2003)  [GammOnLine forum]
The take/pass decision  (Otis+, Aug 2007) 
Too good to double  (Michael J. Zehr, May 1997) 
Too good to double--Janowski's formula  (Chuck Bower, Jan 1997) 
Value of an ace-point game  (Raccoon+, June 2006)  [GammOnLine forum]
Value of an ace-point game  (Øystein Johansen, Aug 2000) 
Volatility  (Chuck Bower, Oct 1998)  [Long message]
Volatility  (Kit Woolsey, Sept 1996) 
When to accept a double  (Daniel Murphy+, Feb 2001) 
When to beaver  (Walter Trice, Aug 1999) 
When to double  (Kit Woolsey, Nov 1994) 
With the Jacoby rule  (KL Gerber+, Nov 2002) 
With the Jacoby rule  (Gary Wong, Dec 1997) 
Woolsey's law  (PersianLord+, Mar 2008) 
Woolsey's law  (Kit Woolsey, Sept 1996) 
Words of wisdom  (Chris C., Dec 2003) 

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