Forum Archive :
In tournaments, the score is omnipresent factor, competitors must
always make their plays and use the cube with this in mind.
I can hardly over-emphasize the importance of the cube,its influence
on play. In simple terms I would say that I will give any opponent any
opening move he wants so long as I can start with with the cube on my
side.Handling the cube correctly is a major part of backgammon it must be
since it determinates the end of eighty percent of all games.
When bearing in against a 3 or 4 point anchor, the status of the race
is usually more important than flexibility. The best strategy is to
preserve the prime and dump the spares behind his opponents anchor,
braking only when forced to do so.
Most of the decisions that you have to make come in the middle game
when you are trying to adjust timing, and decide whether or not to
hit, to maintain contact or run, these are positions that are most
interesting, they require a great imagination.
Every turn is a new decision, always, never forget. The biggest error
you can make is to fail to double at the appropriate time.
In general, when the decision is otherwise very close you should lean
towards a race when you own the cube, but lean towards contact positions
when your opponent owns the cube.
The doubling cube holds the key to being a winner or a loser. good
checker play will never compensate for serious errors of judgement on
doubling. A good part of the skill is accepting or refusing doubles lies
in being able to recognize which positions are gammon prone and which are
not. In any position where you are under attach and have no anchor in your
opponents board,you risk being closed out and gammond. Many seeminly
inferior positions can be taken when you have an anchor.
Paul M. X-22
Moving checkers is easy, its the thinking that scares me. Annony.
- Against a weaker opponent (Kit Woolsey, July 1994)
- Closed board cube decisions (Dan Pelton+, Jan 2009)
- Cube concepts (Peter Bell, Aug 1995)
- Early game blitzes (kruidenbuiltje, Jan 2011)
- Early-late ratio (Tom Keith, Sept 2003)
- Endgame close out: Michael's 432 rule (Michael Bo Hansen+, Feb 1998)
- Endgame close out: Spleischft formula (Simon Larsen, Sept 1999)
- Endgame closeout: win percentages (David Rubin+, Oct 2010)
- Evaluating the position (Daniel Murphy, Feb 2001)
- Evaluating the position (Daniel Murphy, Mar 2000)
- How does rake affect cube actions? (Paul Epstein+, Sept 2005)
- How to use the doubling cube (Michael J. Zehr, Nov 1993)
- Liveliness of the cube (Kit Woolsey, Apr 1997)
- PRAT--Position, Race, and Threats (Alan Webb, Feb 2001)
- Playing your opponent (Morris Pearl+, Jan 2002)
- References (Chuck Bower, Nov 1997)
- Robertie's rule (Chuck Bower, Sept 2006)
- Rough guidelines (Michael J. Zehr, Dec 1993)
- Tells (Tad Bright+, Nov 2003)
- The take/pass decision (Otis+, Aug 2007)
- Too good to double (Michael J. Zehr, May 1997)
- Too good to double--Janowski's formula (Chuck Bower, Jan 1997)
- Value of an ace-point game (Raccoon+, June 2006)
- Value of an ace-point game (Øystein Johansen, Aug 2000)
- Volatility (Chuck Bower, Oct 1998)
- Volatility (Kit Woolsey, Sept 1996)
- When to accept a double (Daniel Murphy+, Feb 2001)
- When to beaver (Walter Trice, Aug 1999)
- When to double (Kit Woolsey, Nov 1994)
- With the Jacoby rule (KL Gerber+, Nov 2002)
- With the Jacoby rule (Gary Wong, Dec 1997)
- Woolsey's law (PersianLord+, Mar 2008)
- Woolsey's law (Kit Woolsey, Sept 1996)
- Words of wisdom (Chris C., Dec 2003)