Forum Archive :
My chouette allows people to play for different stakes. That is, some
of us play for a designated stake of x, some for 2x, and some for 4x.
For a given game, the actual stake between a crew member and the box is
the minimum of their designated stakes. For example, if a "2x" player
is the box, then he plays for x against "x" players and 2x against "2x"
and "4x" players. Starting the cubes in the center at 1, 2, or 4 solves
the accounting problem (the cube would only start at 4 in the case of a
"4x" box against a "4x" crew member). I'm not sure how "consulting only
after your cube has been turned" would work with variable stakes. Does
anyone else play with variable stakes? Does "consulting only after your
cube has been turned" work well with variable stakes, or can
"undesirable" things happen?
Also my chouette plays that a player keeps the box only if he has
defeated ALL crew members. Does anyone else play this way? (I haven't
heard of anyone else using this rule.) I believe a more common rule is
that one keeps the box if he defeats the captain. An alternative is
that he keeps the box if he shows profit [or perhaps breaks even?]
against the crew.
What about order of taking cubes? That is if the box doubles some or
all of the crew members, is there any order followed as to when a crew
member must make his take/drop decision? My chouette, long-established
before I joined, uses a rule where the captain must make his take/drop
decision first, then the next player in line makes his decision, then
the 3rd player in line, etc. Does anyone else do this? I would imagine
it to be an uncommon rule.
I think chouette rules would make a good backgammon poll question. I'm
cc'ing this message to Art Grater, who I believe sets up the poll. It
might be hard to cover all possible topics or to give all possible
answers (there are so many variations!), but at least broad categories
could be used. Some things that might be worth asking:
1. Group cube or individual cube [virtually every chouette now uses
2. If individual cubes: if some crew members double the box, must the
box treat all cubes the same (drop all or take all)? (Yes; No; He must
take at least half; other)
2. Consulting: always, never, only after one's cube has been turned,
3. Can one pass the box?
4. Can a crew member take alone? (Yes, without restrictions; no for
initial cubes, but yes on recubes; yes, but he must accept extras from
other crew members; yes, but he must beaver [ridiculous, but some
chouettes play this way!]; other)
Gregg Cattanach writes:
We play with variable stakes this way at some times, and the consulting
rules don't change. I certainly haven't noticed any new problems
concerning consulting because of the variable cube sizes.
Our standard rule is the Box MUST defeat the captain, and also must at
least break even on the score sheet for this game in order to keep the box.
I would find needing to beat ALL the members far to stringent, especially
with individual cubes. I wouldn't like that at all.
> What about order of taking cubes?
We do use this rule, that the captain makes the first decision, and then in
the order of the team. In practice, if someone wants to decide ahead of
his turn, there is no penalty, but people lower on the list can properly
wait until the captain and members above them have decided first.
> If individual cubes: if some crew members double the box, must the
> box treat all cubes the same (drop all or take all)?
ONLY when ALL cubes are turned from the middle by the team, the box must
take at least half of them. Any redoubles, or if ALL initial cubes are not
turned together, the box can handle them any way he pleases.
> Can one pass the box?
> Can a crew member take alone?
For INITIAL cube turns, if all team members drop, but a single team member
wants to take, he must take Extras from any of the droppers, if the
droppers offer them. We used to use the beaver rule, but only use the
Extra system now. The beaver rule still created a long game with only the
two seated players involved, which is boring and what we want to avoid.
There are no restrictions on any recubes, they can be handled in any way by
the players, regardless of the other player's decisions.
These are the rules we use in Atlanta, and everyone seem pretty happy with
the entire system. We meet and play every Monday (chouettes only, usually
2 or 3 tables going), and Thursday (Tournament with chouettes squeezed in
around the tournament matches, 10-16 players, usually). We also have a
once a month Sunday tournament.
GL in your next!
- Automatic doubles with carryover (Alexander Zamanian, Jan 1999)
- California rule (Peter Anderson+, Nov 2001)
- Captain drops and others take (Grafix8888+, Sept 2000)
- Chouette cube strategy (Stanley E. Richards+, Mar 2011)
- Cube proxy (Ilia Guzei+, June 2003)
- Dream chouette (Phil Simborg+, Sept 2009)
- Extras (Daniel Murphy, Feb 1997)
- Extras (Albert Steg, July 1996)
- Extras (Anthony R Wuersch, Mar 1995)
- Fish-hunt rules (Chuck Bower+, Feb 2006)
- Interlocking chouette (wintom+, Jan 2008)
- Jacoby rule (Doug Doub+, Aug 2005)
- Legal plays only (Gregg Cattanach+, Aug 2001)
- Los Angeles Rules (Joe Russell, Apr 2013)
- Los Angeles Rules (Justin N.+, Aug 2011)
- Lure of the chouette (Bob Koca+, July 2004)
- Mandatory beaver (Roland Scheicher+, Mar 2002)
- Mandatory beaver (David Montgomery, Jan 1999)
- Money management (Albert Steg, Sept 1998)
- Online chouette rules (John Graas, July 2003)
- Order of succession (leobueno+, Aug 2011)
- Order of succession (Albert Steg, June 1995)
- Procedure when captain doubles (Bill Riles+, Feb 2010)
- Split cube actions (Neil Kazaross, June 2003)
- Strategy (Michael J. Zehr, Sept 1998)
- Variable stakes (Christopher Yep+, Apr 2000)
- Waiting for teammate to double (Øystein Johansen+, July 2001)
- When box takes a partner (Dan Pelton+, Mar 2009)
- When does player retain the box? (Daniel Murphy, Jan 1997)
- When is consulting allowed? (Dave+, Mar 2000)