Forum Archive :
What is a "fish-hunt rule"?
Also, do some chouettes have restrictions on which players can be
dropped based upon place in line (e.g. must take Captain)?
Daniel Murphy writes:
A. When box doubles:
1. Must double all players at the same time or
2. Can "fish-hunt" by doubling or not doubling individual players
B. When all or more than one in the field double the box, box must:
1. Take all cubes (of the same value) or
2. Can take half or majority or any number but must take in order
from Captain on down or
3. Can "fish-hunt" selected players, taking and dropping individual
cubes at will.
I don't like the fish-hunt rules. I think they are conducive to
animosity, slow down the game, and reduce the pressure on the box.
Řystein Johansen writes:
The box must take the same action on all cubes served at the same level,
when several cubes are turned at the same turn. In the same way, if the
box has several cubes available to double he must double all or none, as
long as their on the same level.
If a double is offered to the whole team, the members must reply in
turn. Captain first and so on.
A team member can't consult before her cube has been turned.
Gregg Cattanach writes:
Our style in Atlanta goes like this:
When all cubes come from the center to the box, he must take at least
half of them, but he can pick and choose the players he takes. He can
beaver any of them but must take at least half.
For any redoubles, or if all centered cubes do not come together, the
box can handle those any way he want.
In three handed chouettes, the box must take both or drop both when they
both come from the center together. Extras are handled the same way when
one team member takes and one drops.
That's about it. Sometimes I wish that the box should have to take
starting from the top of the rotation, but there is clearly a skill
element in choosing which players you want to compete with. As one of
the better players in the chouette, I have to get used to being one of
the players that gets passed. Most of the time, I'm gaining equity (but
not money) when I cash the point.
Ian Dunstan writes:
In Sydney we play as follows:
1) Non-consulting (or non-insulting as we often refer to it)
2) Box must take at least half of the initial cubes offered, as long as
the whole team is cubing; or, he can take just the captain, but has to
beaver the captain's cube
3) Box must take in order, so no fish-hunting. i.e. if Box wants to take
2 drop 2 he must take the captain and whoever is next in line for the
- Automatic doubles with carryover (Alexander Zamanian, Jan 1999)
- California rule (Peter Anderson+, Nov 2001)
- Captain drops and others take (Grafix8888+, Sept 2000)
- Chouette cube strategy (Stanley E. Richards+, Mar 2011)
- Cube proxy (Ilia Guzei+, June 2003)
- Dream chouette (Phil Simborg+, Sept 2009)
- Extras (Daniel Murphy, Feb 1997)
- Extras (Albert Steg, July 1996)
- Extras (Anthony R Wuersch, Mar 1995)
- Fish-hunt rules (Chuck Bower+, Feb 2006)
- Interlocking chouette (wintom+, Jan 2008)
- Jacoby rule (Doug Doub+, Aug 2005)
- Legal plays only (Gregg Cattanach+, Aug 2001)
- Los Angeles Rules (Joe Russell, Apr 2013)
- Los Angeles Rules (Justin N.+, Aug 2011)
- Lure of the chouette (Bob Koca+, July 2004)
- Mandatory beaver (Roland Scheicher+, Mar 2002)
- Mandatory beaver (David Montgomery, Jan 1999)
- Money management (Albert Steg, Sept 1998)
- Online chouette rules (John Graas, July 2003)
- Order of succession (leobueno+, Aug 2011)
- Order of succession (Albert Steg, June 1995)
- Procedure when captain doubles (Bill Riles+, Feb 2010)
- Split cube actions (Neil Kazaross, June 2003)
- Strategy (Michael J. Zehr, Sept 1998)
- Variable stakes (Christopher Yep+, Apr 2000)
- Waiting for teammate to double (Øystein Johansen+, July 2001)
- When box takes a partner (Dan Pelton+, Mar 2009)
- When does player retain the box? (Daniel Murphy, Jan 1997)
- When is consulting allowed? (Dave+, Mar 2000)