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David Levy writes:
Sure. We Backgammon by the Bay players (http://www.bgbythebay.com/bgbb/)
have an interlocking chouette every Monday night.
There are two games, two tables, two boxes, two captains but ONE rotation
for the players outside. Everyone is in both games. When a game finishes,
the winner is the new box, the loser goes to the bottom of the rotation and
the person at the top is the new captain. If scoring on paper (but see last
paragraph), keep separate scoresheets for each table and consolidate at the
end of the night.
You can use your preferred chouette rules for everything else: consulting
or non-consulting, one cube or individual cubes, when do you keep the box,
etc.
An interlocking chouette works with as few as six players, though we
usually wait for the seventh before opening the second table. As the game
dwindles late in the evening, we keep the interlock going until there are
only five.
Some hints:
(1) We always have the box on the same side of the board, playing with the
same color checkers and moving in the same direction. That makes it easier
for a crew member watching one game to look at the other and figure out
what's going on.
(2) With two score sheets, circling the loser doesn't maintain the
rotation. If scoring on paper (but see last paragraph), it is best to write
everyone's name on a small slip of paper and keep track of the rotation
that way.
(3) Beware of the hidden increase in stakes. If you normally play in a five
dollar chouette, with say six players, you are playing for 5/point five
games out of six and 25/point the other, for an average of 8.33/point. The
interlock doubles this. When you're in the box you're playing at one table
for 25/point and the other for 5/point. So you're playing for 30/point 1/3
of the time and 10/point (in the crew at two tables) 2/3 of the time for an
average of 16.67/point.
Things got complicated in our chouette for a number of reasons. We use
individual cubes. Different players wanted to play for different stakes so
those willing to play for more would start with the cube at two when one of
them was in the box. Many extras. Settlements. People dropping out for a
time to get food. One person would by pizza for everyone and collect via a
scoresheet. Scoring errors and rotation errors were varied and frequent. In
short, scoring on paper was a huge pain. So I wrote a program for scoring
the interlocking chouette and managing the rotation and someone brings a
laptop to the game. If interested in more information about the program,
decode my reply-to email address and contact me.
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