Chouettes

 Captain drops and others take

 From: Grafix8888 Address: grafix8888@aol.com Date: 7 September 2000 Subject: Re: A controversy in chouette... Forum: rec.games.backgammon Google: 20000907165836.29534.00000075@ng-ca1.aol.com

> How do you handle the rotation when all team members double, and the box
> passes to the captain, but takes all other cubes, and finally end up
> winning the game again the new "acting" captain.

In all of the chouettes that I have played in the rule is that if the
captain and 1 or more of the team members double at the same time the box
must take at least half the cubes and one of those cubes must be the
captains. This creates some problems if the team gets to choose who is
dropped, but I've always played that the box chooses who he wants to take
and drop. This way unless the captain doubles before the rest of the team
and is dropped (which rarely happens) or he drops a double from the box
which others take (again we play that half the team must take otherwise
everybody drops) the captian is in the game until the end and rotation is
easier to figure out.

mike

 Daniel Murphy  writes: I like these rules, which avoid your chouette's problems: a. Box must treat all cubes offered at the same time at the same value the same, i.e., take all or drop all. b. To keep the box, the box must beat the captain. Period.

 Gregg Cattanach  writes: If the box beats the captain, but also loses on the score sheet, they both lose, then the next in line inherits the box, and the person behind him is the captain. Gregg

 Malcolm  writes: In our chouette which has been going on for more than 20 years, the rules have evolved to the point where the box , when doubled or redoubled by the captain and one or more members of the team, MUST at least take the captain even when the value of the cubes differ. Not a bad rule. Works well for us. We also play, for initial cubes only, where all players and the captain double, that the box , being compelled to to at least take the captain if the game in progress is to continue (see previous rule), must take 2 or more cubes or beaver the captain. (only where there box in being cubed by 3 or more) MALDO (gamesgrid)

### Chouettes

Automatic doubles with carryover  (Alexander Zamanian, Jan 1999)
California rule  (Peter Anderson+, Nov 2001)
Captain drops and others take  (Grafix8888+, Sept 2000)
Chouette cube strategy  (Stanley E. Richards+, Mar 2011)
Cube proxy  (Ilia Guzei+, June 2003)
Dream chouette  (Phil Simborg+, Sept 2009)
Extras  (Daniel Murphy, Feb 1997)
Extras  (Albert Steg, July 1996)
Extras  (Anthony R Wuersch, Mar 1995)
Fish-hunt rules  (Chuck Bower+, Feb 2006)
Interlocking chouette  (wintom+, Jan 2008)
Jacoby rule  (Doug Doub+, Aug 2005)
Legal plays only  (Gregg Cattanach+, Aug 2001)
Los Angeles Rules  (Joe Russell, Apr 2013)
Los Angeles Rules  (Justin N.+, Aug 2011)
Lure of the chouette  (Bob Koca+, July 2004)
Mandatory beaver  (Roland Scheicher+, Mar 2002)
Mandatory beaver  (David Montgomery, Jan 1999)
Money management  (Albert Steg, Sept 1998)
Online chouette rules  (John Graas, July 2003)
Order of succession  (leobueno+, Aug 2011)
Order of succession  (Albert Steg, June 1995)
Procedure when captain doubles  (Bill Riles+, Feb 2010)
Split cube actions  (Neil Kazaross, June 2003)
Strategy  (Michael J. Zehr, Sept 1998)
Variable stakes  (Christopher Yep+, Apr 2000)
Waiting for teammate to double  (Øystein Johansen+, July 2001)
When box takes a partner  (Dan Pelton+, Mar 2009)
When does player retain the box?  (Daniel Murphy, Jan 1997)
When is consulting allowed?  (Dave+, Mar 2000)