Chouettes

Forum Archive : Chouettes

 
Legal plays only

From:   Gregg Cattanach
Address:   gcattanach@sprich.com
Date:   14 August 2001
Subject:   Legal play rule in Chouettes
Forum:   rec.games.backgammon
Google:   afbeae78.0108140513.7665cc2b@posting.google.com

We had some disagreement about implementing the legal plays rule in
our chouette last night.  How do you handle this situation?

First, we do use the 'legal plays' rule in our chouette where any
player can call attention to an illegal play and have it corrected.
There isn't any problem if the next player hasn't rolled his dice.
However, in the play in question, the Captain rolled his dice and then
the team saw and brought attention to the fact that the Box had made
an illegal play.

I see three ways to solve this, all having some rationale:<br>
1)  Player-1 must change his move to something legal and Player-2's
roll stands as thrown.<br>
2)  Player-1 must change his move to something legal and Player-2 must
re-roll.<br>
3)  Because Player-2 has already rolled his dice, the illegal play
must stand as moved.

Phill Skelton  writes:

There's also a 4th reasonable option - player 1 must change his move to
a legal one, and player 2 has the option of re-rolling or not.

I like this one, since it means that 1 can't play knowing what the dice
will be (2 might re-roll once 1 has moved), but 2 has the option of
keeping a good roll and not being penalised by the illegal move (as
in your case). If this seems biased in favour of 2, then that's life;
1 should have made a legal move in the first place.

You might want to throw in a corollary to the effect that if 1's move
would be the same regardless of what 2 threw, then 2 doesn't have the
option to re-roll, but I imagine that that would lead to some very
subjective opinions and bad disagreements. So it's probably best
avoided.

Julian Hayward  writes:

It has to be 3. In (1) the captain has the advantage of being able to
decide between playing on - by not calling attention to the illegal move
- or calling in the illegal move based on the knowledge of his next
roll, which is disproportionate to the original offence. In (2) the
captain has the even bigger advantage of being able to choose between
playing on and taking another roll. If the captain isn't watching then
that's tough.

And if the team want to call in the illegal move but the captain rolls,
that's tough again. By playing the game the team are implicitly
accepting the captain's (lack of) judgement - why should this be a
special case?

Jive Dadson  writes:

Any time player-1 makes an illegal play, player-2 has the option of
pointing it out or not.  Even if he is supposed to point it out if he
notices, there's no way to force him to.  He can gain an advantage by
choosing to point it out or not.  If you employ rule 1 or 2, that
advantage is increased, because player-2 has more information when he
makes the decision.  If you want to limit the advantage player-2 can
gain when player-1 makes an illegal move, you must choose 3.  Rules 1
and 2 will lead to a lot more arguments.  Rule 3 is the obvious winner.
 
Did you find the information in this article useful?          

Do you have any comments you'd like to add?     

 

Chouettes

Automatic doubles with carryover  (Alexander Zamanian, Jan 1999) 
California rule  (Peter Anderson+, Nov 2001) 
Captain drops and others take  (Grafix8888+, Sept 2000) 
Chouette cube strategy  (Stanley E. Richards+, Mar 2011) 
Cube proxy  (Ilia Guzei+, June 2003)  [GammOnLine forum]
Dream chouette  (Phil Simborg+, Sept 2009) 
Extras  (Daniel Murphy, Feb 1997) 
Extras  (Albert Steg, July 1996) 
Extras  (Anthony R Wuersch, Mar 1995) 
Fish-hunt rules  (Chuck Bower+, Feb 2006)  [GammOnLine forum]
Interlocking chouette  (wintom+, Jan 2008) 
Jacoby rule  (Doug Doub+, Aug 2005)  [GammOnLine forum]
Legal plays only  (Gregg Cattanach+, Aug 2001) 
Los Angeles Rules  (Joe Russell, Apr 2013) 
Los Angeles Rules  (Justin N.+, Aug 2011) 
Lure of the chouette  (Bob Koca+, July 2004) 
Mandatory beaver  (Roland Scheicher+, Mar 2002) 
Mandatory beaver  (David Montgomery, Jan 1999) 
Money management  (Albert Steg, Sept 1998) 
Online chouette rules  (John Graas, July 2003)  [Long message]
Order of succession  (leobueno+, Aug 2011) 
Order of succession  (Albert Steg, June 1995) 
Procedure when captain doubles  (Bill Riles+, Feb 2010) 
Split cube actions  (Neil Kazaross, June 2003)  [GammOnLine forum]
Strategy  (Michael J. Zehr, Sept 1998) 
Variable stakes  (Christopher Yep+, Apr 2000) 
Waiting for teammate to double  (Øystein Johansen+, July 2001) 
When box takes a partner  (Dan Pelton+, Mar 2009) 
When does player retain the box?  (Daniel Murphy, Jan 1997) 
When is consulting allowed?  (Dave+, Mar 2000) 

[GammOnLine forum]  From GammOnLine       [Long message]  Long message       [Recommended reading]  Recommended reading       [Recent addition]  Recent addition
 

  Book Suggestions
Books
Cheating
Chouettes
Computer Dice
Cube Handling
Cube Handling in Races
Equipment
Etiquette
Extreme Gammon
Fun and frustration
GNU Backgammon
History
Jellyfish
Learning
Luck versus Skill
Magazines & E-zines
Match Archives
Match Equities
Match Play
Match Play at 2-away/2-away
Miscellaneous
Opening Rolls
Pip Counting
Play Sites
Probability and Statistics
Programming
Propositions
Puzzles
Ratings
Rollouts
Rules
Rulings
Snowie
Software
Source Code
Strategy--Backgames
Strategy--Bearing Off
Strategy--Checker play
Terminology
Theory
Tournaments
Uncategorized
Variations

 

Return to:  Backgammon Galore : Forum Archive Main Page