Variations

 Acey-deucy

 From: James Eibisch Address: jeibisch@revolver.demon.co.uk Date: 24 April 1995 Subject: Re: Rules for Acey-duecy? Forum: rec.games.backgammon Google: 718112164wnr@revolver.demon.co.uk

```> Does anyone know where I can get the rules to Acey-duecy?
> I know how to play, but it's nice to have the rules.  Thanks.

From the FAQ (posted here on the 13th of the month):

Acey-deucy

In this game all the men start off the board. They enter and move
around the board in the same way as men sent home in regular
backgammon. In other words, the white men enter in black's home board
and move around through black's outer board and white's outer board
until all are gathered in white's home board; then white can start to
bear them off. Black enters his men in the white home board and moves
around in the same manner.

Rules are the same as for backgammon, except that you can move any man
you want to at any time, whether or not you have men to bring in. In
addition, the roll of 1-2 -- acey-deucy -- is an especially valuable
roll. You begin by playing your ace-deuce. Then you play any number
four times (in other words, you pick any double you wish). Then you
get an extra roll. and if this extra roll is also 1-2 you get the same
extras with it.

Early game strategy in acey-deucy is to try to establish advanced
points as quickly as you can, and if possible also establish adjacent
points as base for a prime. If both sides develop primes right smack
up against one another, the advantage lies with the prime that is
to break his first, he will probably win the game; if he can hold his
prime longer, he almost surely will win.
Credit: The Backgammon Book, Oswald Jacoby/John Crawford

My own comments: Acey-deucy is a fun game, with a much greater element
of luck or chance than regular backgammon. 1-2 rolls are deadly. You
are never out-of-it right to the end. The pace is fast and furious (at
least compared to regular backgammon -- which, incidentally, I still
prefer, but Acey-deucy makes a nice change of pace once in a while).
One key point of strategy -- block your opponent from a play of 1 or 2
if you can. This opportunity only occasionally presents itself, but
watch for it. If you can't play your lowly 1-2, you lose the bonus
double and extra roll.

Acey-Deucy typed/submitted by Peter Nickless
(nickless@ccs.carleton.ca)

--
James Eibisch           _            http://www-bprc.mps.ohio-state.edu/
(,_,)
Liar.  =======   What's in your toolbox?
```

### Variations

Acey-deucy  (J. Nagel, Dec 2004)
Acey-deucy  (Steve Ewert, June 1998)
Acey-deucy  (Lee+, Jan 1997)
Acey-deucy  (John David Galt+, Dec 1995)
Acey-deucy  (James Eibisch, Apr 1995)
Backwards play  (Colin Bell+, Feb 1996)
Best-of-n variant of match play  (Tim Chow+, Feb 2009)
Bluff Cube  (Timothy Chow+, Dec 2012)
BluffGammon  (Christian Munk-Christensen, June 2009)
Cancelgammon  (Ilia Guzei+, Mar 2004)
Domino backgammon  (Laury Chizlett, Sept 1999)
Duodecagammon  (David Moeser, Dec 2000)
Duplicate backgammon  (Dean Gay+, Jan 1997)
Duplicate backgammon  (Albert Steg, Feb 1996)
Exact bearoff  (Chris Moellering+, Dec 2002)
Fevga  (George, Sept 2004)
Fevga (or Moultezim)  (Igor Sheyn+, May 1995)
Freeze-out match  (Dave Brotherton, July 1998)
Gabgammon  (jckz, Oct 2005)
Greek backgammon  (Alexandre Charitopoulos, Aug 2003)
Greek backgammon  (Alexandros Chatzipetros, June 1997)
Greek backgammon  (Marc Jacobs+, Feb 1994)
Hit man  (Matt Reklaitis, Jan 2004)
Hyper backgammon  (Gregg Cattanach+, Dec 2000)
Hyper backgammon  (Michael A Urban, Oct 1993)
International backgammon  (Bob Lancaster+, Oct 2002)
Jacquet  (Mark Driver, June 2001)
Joker cube  (Joe Russell+, May 2011)
Khachapuri  (Michael Petch+, Sept 2010)
Kleinman's tandem backgammon  (Fabrice Liardet+, May 2010)
LongRun  (Bill Hickey, Mar 2010)
Longgammon  (Michael Strato, Dec 2000)
Low number first, fixed dice, others.  (Walter Trice, Jan 1997)
Mexican  (Tom Henry, Apr 1997)
Middle Eastern backgammon  (Alan Cairns, Mar 2002)
Misere (backgammon to lose)  (Jason Lee+, July 2004)
Misere (backgammon to lose)  (Jason Lee+, Apr 1995)
Misere, Chase, Skewed dice  (Stein Kulseth, Jan 1997)
Nackgammon  (Ken Arnold, July 1996)
Nackgammon Shuffle  (Stick, Sept 2011)
Nackgammon opening moves  (Warwick+, Feb 2002)
Narde  (narde, Nov 2006)
Nardi  (KL Gerber+, Nov 2002)
No hit  (RedTop+, May 2004)
Nuclear backgammon  (Walt Swan, Apr 1997)
Old English  (Nick Wedd+, Feb 1996)
One roll lookahead  (Stephen Turner, Mar 1997)
Opening slot rule  (Gregg Cattanach, June 2006)
Other variations  (Douglas Zare, Feb 2000)
Plakoto  (Ed Dengler+, May 1995)
Plakoto  (Pasteel M., Feb 1994)
Plakoto express  (Athansios Vagias, Feb 2005)
Portes  (George, Sept 2004)
Roll-over  (Edward D. Collins, Oct 1997)
Russian backgammon  (Daavid Turnbull, Aug 1991)
SassanGammon  (Chiva Tafazzoli+, June 2009)
Shesh Besh  (G.S., May 2003)
Simborg Rule  (Scott+, Feb 2005)
Slot backgammon  (Fabrice Liardet+, Aug 2008)
Sudden death, Woodpecker, Gerhardsen  (Fredrik Dahl, Jan 1997)
Tablestakes betting  (TrueMoneygames, June 2002)
Takhteh  (Bruce Scott+, Mar 2003)
Tandem Backgammon  (Mislav Kovacic, Feb 2012)
Tavla  (Arda Findikoglu, Nov 2004)
Tavla  (ucc02cx+, Feb 1997)
Tavli (Portes, Plakoto, and Fevga)  (Jens Larsen, July 1997)
Tavli question  (Brus+, Apr 2011)
Tracy turn around  (Michael J. Zehr, Feb 1996)
Tri-gammon  (Gregg Cattanach, Sept 2000)
Trictrac  (David Levy+, May 1998)
Trigammon  (James Eibisch, Jan 1997)