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Ian Shaw writes:
Here is a procedure someone kindly sent to me. I've used it successfully.
1- Find an existing MAT file that GNU handled successfully. A match of 7 or
more points is preferable.
2- Feed this MAT file, not the GNU output, into your favorite text editor.
Don't use MS-Word or any other word processor. If all you have for text
editing is Notepad, it's clunky but it will work. Rename it with Save As.
3- Change the match length on the top line to 61. Too much larger, and GNU
instantly crashes. Too much smaller, and you start seeing odd cube
"errors", such as doubles that GNU says are correct at 17 to 11 that
would be wrong for money. (You can set the match length to 0, but you'll
have to remember to turn Jacoby off if you're importing GammonEmpire/Play65
games. -- Ian)
4- Open the first GAM file you wish to process in a separate window. Shade
the area from immediately before the final period to the beginning of the
line right below the players and their scores. I've found trying to import
the player names line causes problems, so I stopped trying to save time by
doing this. Ctrl-C.
5- Go back to the MAT window and shade the same area of the first game.
Ctrl-V. You can then (carefully!) change the player names by shading and
typing over. Don't mess with the spacing, this is always a bad idea with
MAT files! Be sure you have the player names in the right order. If the
ending says "Wins X points and the match", delete "and the match". Save.
6- Repeat this procedure with the next GAM file. You can now wait to
change the player names until all the files are embedded in the MAT, since
you have already done the first one to show you whos who. It's then easy
to change them all at once when youre finished, using Copy and Paste. You
can change the players' scores to suit the results of the preceding
embedded GAM files, and you'll probably prefer to do so, but this is
unnecessary to make GNU run the MAT.
7- If you run out of games in the original MAT before you run out of GAM
files you want to embed, choose a short game and copy/paste it several
times in the middle of the MAT file. I find it works best to avoid using
Game 1, but I do use one where Ive already changed the names and deleted
"and the match". If the spacings look wrong, go back to your last saved
version and try again. Don't exceed about 16-18 games per pseudo-MAT file,
because GNU and especially Snowie are likely to crash if you load too many
games in one shot. If I want to run a longer session, I run it in sections.
This isn't all bad, since it provides information regarding how well my
opponent and I played as the session progressed.
8- If you have too many games in the MAT for the number of GAM files,
delete the last games from the MAT by starting your shading at the end of
your last embedded GAM file, right before the period, and ending the
shading right before the MAT file's final period. It's best never even to
click the mouse after that final period!
9- Save, then run with GNU or Snowie.
This may seem like a lot of trouble, but eventually you'll get the
procedure down, and I think you'll find the resulting analyses helpful and
accurate. You will find it easier to do the second and subsequent ones,
since once you have one pseudo-MAT that works, you can use it for a
template for the others.
Sincerely,
Black Swan
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