GNU Backgammon

Forum Archive : GNU Backgammon

 
How to enter an illegal move

From:   Řystein Johansen
Address:   oystein@gnubg.org
Date:   19 August 2003
Subject:   Another GNU question
Forum:   GammOnLine

> When entering a match manually, is there any way I can get GNU to let
> me make an illegal move?

Yes, it's possible!

If a player rolls 41 and the player makes an illegal move as the dice
showed 31. That's your question?

- Manually enter the roll which was rolled. 41.
- Do a legal move with 41 (this is just to get the analysis of the roll,
  and the best legal move.)
- Click the dice to pick'em up and complete the move.
- Now, before you roll the oponents dice, click the "Edit"-button.
- While holding down the CTRL-button on your keyboard, you can now drag
  the chequers to the resulting illegal position which was played over
  the board.
- Release the "Edit"-button to exit edit mode.
- Make sure the right player is on turn, by clicking on the checker image
  for the player on roll, under the game board.
- Continue to enter the rest of the game.

Hope this step by step guide helps you. If not, just ask!

-Řystein
 
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How luck factor is calculated  (Gregg Cattanach, Aug 2002) 
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