Forum Archive :
> Below I give my detailed suggestion for comparing strength JELLYFISH
> versus GNUBG.
> I. Settings for Jelly Fish :
> 1) Version Jelly Fish 3.5.
> 2) Level 7, 1000 units.
> 3) Enable bearof data base.
> 4) cube enabled, beaver enabled, Jacoby rule enabled.
> 5) No caution enabled.
> 6) Disable completely the animation.
> II. Settings For GNU BG:
> 1) Version 0.13 or later.
> Use a clean version (not a version upgraded from an old version).
> 2) Checker play "supremo".
> 3) Cube decisions "world class".
> 4) cube enabled, beaver enabled to repeat 3 times, Jacoby rule enabled.
> 5) Options - display: move delay 0 (zero).
> 6) Options - display : Animation "none".
> 7) Options - sound: disabled sounds effect.
> III. What to do ?:
> 1) Write in a short ".txt" file some basic data about the test:
> the settings of JellyFish and GNU, the exact verions of JellyFish
> and GNU which are tested (eg, the build date of GNUBG), the number
> of the games.
> 2) Run 5000 games in several sessions.
> 3) Each session at most 1000 games.
> 4) Each session saved in GNUBG ".sgf" format.
> 5) Each saved ".sgf" file packed as ZIP file.
> 6) Upload the above mentioned files to a WEB SITE from which
> anybody can download the next several months. All these ZIP
> files will take approximately 1 Megabyte.
Dueller is now working fine with JF 3.5 Analyzer and GNU 0.14. Duel will
commence soon and I will keep you posted periodically. Has to pointed out
that whilst JF moves virtually instantaneously on lvl 7 - 1000, GNU takes
several seconds on Supremo which probably means the results would be
different if they both had the same (shorter) time per move.
Rgds and thanks to all for help and advice.
Michael Howard writes:
The half way point has been passed. After 2,500 money games gnubg is
winning and is ahead at the rate of 0.07 pts per game. I personally am
already persuaded that gnu is a stronger player 8-).
GNU has never yet been trailing and has won over 60% of the individual
sessions (of mostly 99 games each).
I've seen many occasions of what superficially look like dangerous/bizarre
checker play by JellyFish, but I am still mainly concerned about dodgy cube
handling which is far more costly. I hope at the end of all this somebody
might be able to analyse the kind of positions that the Fish gets badly
wrong. This would be of far more use than playing with the 'numbers' to
verify what most of us already know about which is the better player.
Michael Howard writes:
Well, it's over. Guess what. Yep- GNUBG won by a very healthy margin.
After 5,000 money games GNU won by an average of 0.12pts per game.
There are 52 files (sessions) in all totalling 6.3Mb. I will shortly zip
them into convenient packages and place on a website. I will post again
when it is available for download.
- Analyzing GamesGrid matches (Roy Passfield, Dec 2001)
- Batch analysis tool (Øystein Johansen, June 2004)
- Cache size (Ned Cross+, Mar 2004)
- Compiling for Windows (Øystein Johansen, Jan 2002)
- Edit mode removing checker from bar (Scott Steiner+, May 2003)
- Entering an annotated match (Albert Silver, Dec 2003)
- Error rates: Gnu vs. Snowie (Raccoon, Mar 2006)
- Even-ply/odd-ply effect (Raccoon, Nov 2004)
- Even-ply/odd-ply effect (Tom Keith+, Oct 2003)
- Even-ply/odd-ply effect (Scott Steiner+, Dec 2002)
- Filter settings (Robert-Jan Veldhuizen, Nov 2004)
- Gnu 0.13 versus Jellyfish and Snowie (Torsten Schoop, Aug 2003)
- Gnu 0.13 vs. Snowie 4 (Albert Silver, June 2003)
- Gnu 0.14 vs. Jellyfish (Michael Howard+, July 2003)
- Gnu versus Snowie and Jellyfish (Michael Depreli, Oct 2005)
- How luck factor is calculated (Gregg Cattanach, Aug 2002)
- How rollouts work (Gary Wong, July 1999)
- How to enter an illegal move (Øystein Johansen, Aug 2003)
- Importing .gam files (PAR+, Mar 2005)
- Importing PartyGammon matches (rew+, July 2006)
- Improving your game using GnuBG (D.U.G.+, Nov 2002)
- Installing on Windows (maareyes, Oct 2001)
- Interpreting JSD's (Adrian Wright+, Feb 2005)
- JSD's and confidence intervals (Daniel Murphy+, Jan 2005)
- Logging rollouts (Øystein Johansen, Oct 2004)
- Luck rate (Kees van den Doel+, May 2002)
- MWC versus Equity (EMG) (Ken+, Apr 2005)
- Manually entering first roll (Andreas Graf+, Apr 2005)
- Match equity tables (Raccoon, July 2005)
- Personal reflections (Louis Nardy Pillards, Sept 2002)
- Playing two computers against each other (Stanley E. Richards+, Mar 2008)
- Python scripting (Øystein Johansen+, Nov 2004)
- Quasi-random dice in rollouts (Ian Shaw, Mar 2004)
- Question marks in game list (Jim Segrave, July 2005)
- Questions and answers (Jim Segrave+, Jan 2003)
- Questions and answers (Jørn Thyssen, Aug 2002)
- Restarting a rollout with different settings (Jim Segrave, Apr 2005)
- Restarting a rollout with different settings (Robert-Jan Veldhuizen, Apr 2004)
- Rollout settings (geoff arnold+, Apr 2007)
- Rollout settings (Stick+, Nov 2005)
- Rollout settings (Robert-Jan Veldhuizen, Mar 2004)
- Rollout settings (Ian Dunstan, Aug 2003)
- Rollout settings for the impatient (Robert-Jan Veldhuizen, June 2004)
- Running rollouts in background (Bruce+, Apr 2004)
- Saving rollout results from command-line interface (Jeremy Bagai+, Apr 2006)
- Saving rollouts (Mislav Radica+, May 2006)
- Setting GnuBG's playing strength (JP White, Sept 2001)
- Setting skill level (Jim Segrave, Apr 2004)
- Setting up and saving a rollout (Albert Silver, Dec 2003)
- What's GNU? (Gary Wong, Oct 2001)
- Which player is player 0? (Neil Kazaross+, Oct 2004)