Forum Archive :
Propositions
Choose roll vs. double-roll
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A "gambling" type of hustler once made me an offer I could
not refuse. We would play a game of backgammon where all the
rules were the same except for this. On my turns, I would be
allowed to play any move I wanted to except doubles (ie I
could "roll" anything I wanted to) and on his turns he would
play 2 rolls (ie as if he has two goes back to back).
My (and many other BG players) immediate response was "sure I'll play -
I mean how can I loose! Any blot he leaves me I can hit. I can always
make points in my home board etc etc"
I think if you try this variation of play (not rules) you'll
see that its actually quite hard to win being the player that
can play anything. It cost me about $5 to find that out
though...:-)
Rafy
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Kit Woolsey writes:
This is an old and very interesting proposition, one which I spent many
profitable hours playing several years ago. There is quite a lot of
skill involved playing both sides of the proposition. The call your own
player obviously never misses a shot and easily builds his board. The
twice in a row player is very effective in races, as you can well
imagine. If I remember correctly the twice in a row player had a slight
advantage if both players played well, but the advantage wasn't all that
great. At the time I was perfectly willing to play either side of the
prop, and if my opponent wasn't familiar with the problems involved I was
a virtually certain winner.
Kit
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Propositions
- Choose roll vs. double roll (Larry Deckel, Jan 1997)
- Choose roll vs. double-roll (Rafy Marootians+, Mar 1994)
- Eight checkers vs. fifteen (Raccoon, Feb 2006)
- Fifteen on the bar (Pete+, Nov 2002)
- Monte Carlo 1998 (Daniel Murphy, Feb 2006)
- No ones (Murat Kalinyaprak, Oct 2002)
- Opening 11 vs. Owning the cube (Bob Ebbeler+, Aug 1999)
- Tino Road Position (Arthur+, Apr 2005)
- Up in the air (Daniel Murphy, Feb 2006)
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