Position 70a, page 122
From Backgammon, the Cruelest Game, by Barclay Cooke and Jon Bradshaw

5
MATCH TO 15
14
Should White
double to 2?

You should drop if he doubles. There is no logical reason to play out the game in this position when you must play with even the smallest of handicaps. Dropping does not significantly affect the score, and given the respective opening rolls, your position is now inferior to his.

The reason why the score is not particularly affected is that your opponent still requires the same number of victories to win the match. At 14–5, and assuming he doubles on the first roll of every game, since he loses nothing by doing so, he requires five victories in order to reach 15 and to win. At 14–6, he still requires five victories to reach 15.

--
Rollout 
XG logo
Tom Keith 2013 
Match to 15
White 5, Black 14
Centered cube
White on roll

1296 games with VR
Checker play: 3-ply
Cube play: XG Roller
XGID=-b---BD-B---cEa--d-e----B-:0:0:1:00:5:14:0:15

Cube Action Game BG   Equity
No double W
L
.5862
.4138
.1806
.1115
.0096
.0069
+0.9795 (0.0205) 
Double Take W
L
.5962
.4038
.1961
.1317
.0078
.0155
+1.3035 +1.0000 x  *
Drop +1.0000

  White should double and Black should pass  

Previous Position
No. 69, page 119
Next Position
No. 71, page 124

List of Positions from Backgammon, the Cruelest Game

Backgammon, the Cruelest Game (1974), by Barclay Cooke and Jon Bradshaw

Backgammon Galore : Books