Position 69, page 119
From Backgammon, the Cruelest Game, by Barclay Cooke and Jon Bradshaw

11
MATCH TO 15
11
Should Black
double to 4?

[The problem in the book had the cube at 1, the score 13–13, and was played without the Crawford rule. It has been recast here to a score of 11–11 with the cube at 2.]

Black is vulnerable to losing a gammon and the match if he does not hit one of white’s two blots. He has been in danger of losing a double game throughout, but now he unexpectedly finds himself a 5 to 4 favorite to win the match if he doubles. Since black will in all probability lose a gammon if he misses, he has nothing to lose here by doubling. He might just as well lose 8 as 4, since either loss will cost him the match.

This is the kind of situation in which the thoughtless player will not consider a double, since he is so relieved at the possibility of saving a double game, but this is specious reasoning. Failing to double at this critical juncture is a deplorable blunder; it is tantamount to losing by default. This is his opportunity to win at no extra risk to himself; therefore black must double.

--
Rollout 
XG logo
Tom Keith 2013 
Match to 15
Black 11, White 11
Black owns 2-cube
Black on roll

1296 games with VR
Checker play: 3-ply
Cube play: XG Roller
XGID=---BBBBBB---------AaabddB-:1:1:1:00:11:11:0:15

Cube Action Game BG   Equity
No double W
L
.5568
.4432
.0000
.2197
.0000
.0804
−0.1194 (0.5754) 
Double Take W
L
.5769
.4231
.0000
.2665
.0000
.1071
+0.4560 +0.4560 x  *
Drop +1.0000

  Black should redouble and White should take  

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List of Positions from Backgammon, the Cruelest Game

Backgammon, the Cruelest Game (1974), by Barclay Cooke and Jon Bradshaw

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