Position 68, page 115
From Backgammon, the Cruelest Game, by Barclay Cooke and Jon Bradshaw

6
MATCH TO 15
3
Should Black
double to 4?

As the beginner (black) prepared to roll, he was more than a 2 to 1 underdog (25 to 11, to be exact) to come in on white’s 4 point. But had the beginner thought of it, there was a clever doubling tactic to be employed in this position. Even though he is the underdog, it is imperative that he now redouble.

In order to overcome the expert, he will have to win this game; thus he must double against the odds. In this position the expert would prefer not to be doubled. If the beginner rolls a 4, he will deal the expert a stunning psychological blow; he will almost certainly win 8 points, and the match will be in jeopardy.

If the beginner fails to hit the blot, he will fall behind 10–3 or possibly even 14–3. But if he hits, the score could be 11–6 in his favor.

--
Rollout 
XG logo
Tom Keith 2013 
Match to 15
Black 3, White 6
Black owns 2-cube
Black on roll

1296 games with VR
Checker play: 3-ply
Cube play: XG Roller
XGID=---BBBBBB-AA-b-a--abbabbbA:1:1:1:00:3:6:0:15

Cube Action Game BG   Equity
No double W
L
.3291
.6709
.1234
.2321
.0043
.0005
−0.3896 x 
Double Take W
L
.3305
.6695
.1204
.2265
.0044
.0005
−0.7134 −0.7134 (0.3238)  *
Drop +1.0000

  Black is not good enough to redouble  

Previous Position
No. 67, page 111
Next Position
No. 69, page 119

List of Positions from Backgammon, the Cruelest Game

Backgammon, the Cruelest Game (1974), by Barclay Cooke and Jon Bradshaw

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