Forum Archive :
Strategy--Backgames
Bill, what I think that you need to know is the linear ORDER of
effectiveness of a backgame. It is, in my humble opinion, as follows:
2-3 ... the best
1-3 ... almost as good
1-4 ... very good
2-4 ... pretty good
1-2 ... weak
3-4 ... poor
2-5 ... poor
Other dual-point combinations are not considered.
The reason that a 1-2 backgame is so weak is that the defender can pile
all of his spares on the 6 and 7 points "killing" his rolls containing 5's
and 6's. This in turn destroys the timing of the backgame player.
In general the back game player may have a potent game when he trails by a
great deal, e.g. 110 - 150 pips. A perfectly timed backgame supplies the
backgame player with approx. 60% wins! The losses are nearly all gammons.
Thus, in games where gammons are irrelevant, e.g. double match point one
may consider voluntarily playing a backgame. Otherwise, backgames have
been described as the "goal line stands" of backgammon. They are to be
avoided when possible.
--
no a me alienum puto
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Strategy--Backgames
- After an early blitz attempt (Daniel Murphy, Apr 1997)
- But they're so much fun! (Laury Chizlett+, Oct 2000)
- Checker problem (David Montgomery+, May 1995)
- Defending against a backgame (KL Gerber+, Jan 2003)
- Defending against a backgame (Michael J. Zehr, Jan 1995)
- How many men back? (Brian Sheppard, July 1997)
- Play for a backgame from the start? (Alan Webb+, Dec 1998)
- What is a backgame? (Daniel Murphy, Apr 2001)
- When to double (David Montgomery, May 1995)
- Which anchor is best? (Kit Woolsey, July 1996)
- Which anchor to break (Brian Sheppard, May 1997)
- Which anchors are best? (sebalotek+, Jan 2012)
- Which anchors are best? (Adam Stocks, Apr 2002)
- Which anchors are best? (Mary Hickey, Mar 2001)
- Which anchors are best? (Jerry Weaver+, Apr 1998)
- Which anchors are best? (Chuck Bower, Jan 1997)
- Which anchors are best? (Marc Gray, Nov 1995)
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