|   | Books | 
From Better Backgammon, by Tim Holland
|  | White to play 6-1. | 
The correct play is to make Black’s 3 point and move one man from Black’s 12 point to White’s bar point. You now have the necessary elements for a back game. You have established two good points in Black’s board, and you are far behind in a race. Unless you roll extremely large numbers on your next several rolls, you should, by the time Black starts to bear his men off, have a good position on your side of the board (your 3, 4, 5, 6, and bar points or close to it). Therefore, if and when Black leaves a blot which you hit, he will find entry and escape very difficult.
An attempt to win this game by any other means except a back game will be doomed to failure unless you perform miracles and your opponent plays poorly.
The temptation to hit Black’s blot on Black’s bar point, and make your 5 point, must be resisted. This play would leave you with no points in Black’s board and four blots which could prove to be disastrous.
| Rollout  Tom Keith 2013 |  | Money play White owns 2-cube White rolls 6-1 1296 games with VR Checker play: 3-ply Cube play: XG Roller | 
| 6-1: | Game | G | BG | Equity | ||||
| 1 | 23/22, 13/7 | W L | .4395 .5605 | .0383 .2905 | .0015 .0384 | −0.2161 |   |   | 
   
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