1 29 June 1978 Run for Your Life If
Gammon Is Imminent
Ace-point
game
Saving
backgammon
2 4 Nov 1979 Many Moves Are Obvious, but
Peril May Lurk in Them
Back game Saving sixes 0.000
3 11 May 1978 Well-Timed Disaster
Can Turn Needed Trick
Back game Timing 0.012
4 27 July 1978 Duplicating Saves Day
and Major Competition
Back game
defense
Making key
points
5 29 Dec 1977 Don't Allow Danger
to Blot Out Odds
Bearing in
with contact
Blots vs.
shots
6 16 Mar 1980 Lowly 1-Point Can Take on
Great Importance in Bearoff
Bearing in
with contact
Close
deep gaps
7 23 June 1977 Avoid Overkill,
and Figure Odds
Bearing in
with contact
Cube
influence
8 26 Apr 1979 Intercontinental Tourney
Is Held for First Time
Bearing in
with contact
Diversification
9 23 Mar 1978 Fools (Often) Rush In
and Mess Things Up
Bearing in
with contact
Mobility
10 3 Nov 1977 Running for Home —
Without Being Misled
Bearing in
with contact
Mobility
11 30 Dec 1979 Shrewd Exploiters Capitalize
on Opponents' Weaknesses
Bearing in
with contact
Outfield
control
12 28 Oct 1979 Newcomer to Tournaments
Proves Her Mettle and Luck
Bearing in
with contact
Pay now or
pay later
13 1 June 1978 To Have and to Hold
or to Hold and Have
Bearing in
with contact
Pay now or
pay later
14 10 Nov 1977 Winning Safely Means
Avoiding Temptation
Bearing in
with contact
Pay now or
pay later
15 1 Feb 1979 Case of Overconfidence
Leading to Fatal Overkill
Bearing in
with contact
Preclearing 0.048
16 16 June 1977 Sure Thing Can Backfire Bearing in
with contact
Safety
17 9 Nov 1978 Watching and Waiting
for That Run for Home
Bearing in
with contact
Safety
18 4 May 1978 Best-Laid Plans
Sometimes Go Awry
Bearing in
with contact
Squeeze
19 27 Oct 1977 Greed, Little Risk
— Can Make Gammon
Bearing in
with contact
Squeeze play
20 14 Dec 1978 In Bear-Off, as in Any Race,
Speed Is Factor for Victory
Bearing in
with contact
Status of
the race
21 16 Nov 1978 O.K. to Switch Burners
As Home Fire Smolders
Bearing in
with contact
Switch points
22 7 July 1977 Impetuous Hit Can Lose Game Bearing in
with contact
Timing
23 11 Aug 1977 Time to Block, Time to Race Bearing in
with contact
When ahead
in the race
24 25 Nov 1979 Tacticians Look for Trouble
before it Can Ensnare Them
Bearing of
with contact
Watch for
large doubles
25 5 Jan 1978 Making Every Roll
in Race Count
Bearing off Avoiding gaps
26 20 Apr 1978 Salvage Operation —
And Reducing Risks
Bearing off Containment 0.008
27 20 Oct 1977 He Who Hesitates
May Lose Gammon
Bearing off
with contact
Double
jeopardy
28 27 Jan 1980 In Bearoff against 3-Point,
Avoid Extra Men on 6-Point
Bearing off
with contact
Flexibility
29 23 Mar 1980 It's Old and Trite, but True:
Rules Are Made to Be Broken
Bearing off
with contact
Flexibility
30 22 Mar 1979 Always Think of Future to
Avert Last-Minute Defeat
Bearing off
with contact
Get that man out
of your hair
31 13 Apr 1978 Unwelcome Guests
Waiting at Door
Bearing off
with contact
Mobility 0.161
32 1 Mar 1979 End It with Dispatch Safely,
Celebrate Victory, Go Home
Bearing off
with contact
Pay now or
pay later
0.033
33 2 Feb 1978 Successful Bearoff
— Done by Rules
Bearing off
with contact
Short play
34 18 May 1980 All Signs Proved True: He
Lost It and He Lost It Big
Behind a
prime
Avoiding
a trap
0.082
35 19 Apr 1979 At Times, Though in Race,
It's Best to Slow Down Bit
Behind a
prime
Killing
numbers
36 17 Nov 1977 Caution and Restraint
May Salvage Game
Behind a
prime
Killing sixes
37 22 Feb 1979 When Ignominious Gammon
Might Have been Prevented
Behind a
prime
Saving gammon
38 25 Aug 1977 Mighty Defense Can
also Be Strong Offense
Behind a
prime
Squeeze 0.029
39 20 Jan 1980 When All Seems Lost, Focus
on Seeking, Keeping Control
Behind in
the race
Control
40 22 June 1978 In Trying for Blitz, There's
No Place for Inexact Play
Blitz Builders 0.062
41 15 June 1980 Question is Not What to Do,
but Best Way of Doing It
Blitz Slotting 0.043
42 18 Aug 1977 Truly Dream of Attack Blitzing Flexibility 0.160
43 11 May 1980 Casting All Meekness Aside,
Charge in, Get Job Done
Blitzing Hitting loose
44 7 June 1979 In Some Games, Every Roll,
Every Play Is Significant
Blitzing Mobilizing
attackers
0.042
45 10 Feb 1980 Barring Door May Be Risky;
Open Portal May Be Worse
Blitzing Slotting
46 15 Feb 1979 Loneliness and Power of
Long-Distance Runner
Breaking
contact
Saving
backgammon
0.007
47 8 Feb 1979 Nuisance Value Is Gained
Sometimes by Delaying Run
Breaking
contact
Saving gammon 0.002
48 8 Dec 1977 He Who Hesitates
May Lose Gammon
Coming home vs
holding game
Pay now or
pay later
49 9 Feb 1978 Lack of Vigilance
Can Ruin Sure Thing
Coming home vs
holding game
Safety 0.010
50 17 May 1979 T.M.P., Common Malady, Can
Create Illusion of Muscle
Coming in versus
holding game
Mobility
51 25 May 1978 Miracles Are Nice,
but Exercise Caution
Containing Slotting 0.004
52 16 Mar 1978 All or Nothing at All
— A Basket of Eggs
Containment Hitting
53 15 Sept 1977 Endangered Straggler
Returns as Handy Club
Containment Hitting loose
54 8 Mar 1979 Skill, Caution, and Patience
Can Be Undone by Dice
Containment Hitting loose
55 26 Jan 1978 Racing for Moon —
While Calculating
Containment Large doubles 0.004
56 6 Apr 1980 Decisions, Argument, Decide:
Conservatism vs. Boldness
Containment One checker
back, attack
0.015
57 17 Feb 1980 Of Boldness, Vulnerability
. . . and Caprice of Dice
Containment Outfield
control
0.080
58 10 May 1979 Bold Building Blocks Escape
to Produce Crucial Victory
Containment Priming
59 12 Apr 1979 Taking Big, Big Gamble May
Invovled No Risk at all
Containment Safe or bold 0.101
60 30 Nov 1978 Prime Defense in Midst
of Bearing On to Victory
Containment Safe play vs
bold play
61 29 Mar 1979 Prudent Play Is Sometimes
Greater Part of Valor
Containment Safety
62 19 Jan 1978 Boldness in Pinch Pays
Off — At Times
Containment Slotting 0.221
63 15 June 1978 Long Shot Pays Off,
Despite Great Odds
Containment Slotting 0.017
64 24 May 1979 Quick End to Agonizing
May Reverse Shaky Game
Containment Slotting 0.059
65 15 Mar 1979 Remembering, Interpreting,
to Learn from Past Errors
Containment Slotting 0.045
66 21 July 1977 Slotting Key Point
Improves Chances
Containment Slotting
67 23 Dec 1979 Eschew Obvious to Force
Miss Muffet off That Tuffet
Containment Squeeze 0.229
68 9 Mar 1980 If Head Needs Bloodying,
Bloody Away, or Pay Price
Containment Squeeze 0.015
69 30 June 1977 Skillful Endgame
Helps Lester Win Cup
Containment Squeeze
70 4 Aug 1977 To Hit and Run or Run and Hit Containment Squeeze play
71 6 July 1978 Hitting on One-Point
Serves Several Purposes
Containment Tempo hit
72 1 Sept 1977 How Master Turns Tide Containment Tempo play 0.081
73 8 Sept 1977 Knowing When to Double
Can Earn Big Reward
Cube handling Match play
74 24 Nov 1977 Should You Double When
You Are Being Beaten?
Cube handling Match play 0.082
75 13 Jan 1980 To Double or Not to Double;
or Winning, Large and Small
Cube play Parlay
calculation
76 30 Mar 1980 Robertie-Laiderman Team
Wins Mixed-Doubles Title
Early game Attacking
the guard
77 3 May 1979 Building for Future Requires
Planning Hefty Home Board
Early game Building
key points
78 14 June 1979 Keep Eye on Whole Board
in Playing Leftover 1
Early game Communication
79 15 Dec 1977 Be Bold and Brave
with Frontal Attack
Early game Development 0.011
80 6 July 1980 Major Attack Later Requires
Development Early in Game
Early game Development
81 16 Feb 1978 Bold, Brassy Attack
Often Fine Defense
Early game Distribution 0.043
82 12 Jan 1978 Mighty Winning Oaks
— from Key Acorns
Early game Distribution 0.050
83 18 Jan 1979 Complexity Can Help Beat
Beginner's-Luck Factor
Early game Escaping /
Building
84 13 Apr 1980 On Attacking and Defending,
Containment and Escaping
Early game Flexibility
85 6 Apr 1978 To Hit and Hold or
to Hold and Be Hit
Early game Hitting 0.098
86 27 Apr 1978 Arrange Nesting
with Happy Brood
Early game Making key
points
0.020
87 25 May 1980 Fly Headlong into Fray, but
Look, Think — or Else
Early game Making key
points
0.171
88 2 Mar 1980 If Opponent Is in Mess, Well
. . . That's His Problem
Early game Offense vs
defense
89 9 Dec 1979 Triple Duplication Totaled
Sum Equal to Fine Victory
Early game Safety vs
flexibility
0.039
90 8 June 1978 Buttoning-Up to Win,
but Forgo Overbuilding
Escaping Buttoning up
91 6 Oct 1977 Right Strategy at Wrong Time Escaping Double
jeopardy
92 22 Sept 1977 Decisions, Decisions
— and Playing Odds
Escaping Duplication
93 29 Sept 1977 Duplication Duplicity
Increases Chances
Escaping Duplication
94 1 Dec 1977 Loneliness of
Long-Distance Runner
Escaping Mobility
95 2 Mar 1978 Correct Diagnosis,
Wrong Prescription
Escaping Saving sixes 0.173
96 23 Feb 1978 Bold, Brassy Attack
Often Fine Defense
Escaping Tempo hit
97 6 Jan 1980 Win by Easiest Way Out, or
Work for Glorious Victory
Going for
gammon
Picking up a
second checker
98 25 Jan 1979 Big Defensive Hammer —
How to Wield It Effectively
Holding game Back guard 0.224
99 27 Apr 1980 Race Is Hot and Heavy, so
Run Hard, Don't Dawdle!
Holding game Pay now or
pay later
100 28 Dec 1978 Patience and Fortitude
Can Lead to Victory
Holding game Safety 0.015
101 11 Jan 1979 It's All in Game Plan, so
Always Keep It in Mind
Holding game Status of
the race
102 4 Jan 1979 When Odds Are Even,
Waiting May Pay Off Big
Holding game Status of
the race
0.084
103 9 June 1977 Winner Uses Tempo Play Holding game Tempo hit 0.022
104 4 May 1980 Fine Holding Game Requires
Getting Wagons in Circle
Holding game Timing
105 21 June 1979 Spiders Welcome All Flies;
They Don't Lock Doors
Holding game Timing 0.000
106 8 June 1980 Knowing Exact Position Helps
in Deciding on Tactics
Holding game Weighing
anchor
107 16 Dec 1979 Open Home May Be Costly
When One Aims for Guests
Holding game Weighing
anchor
108 13 July 1980 When Opponent Is Down
Is Time to Make Kill
Holding game Weighing
anchor
109 3 Feb 1980 Allow Restraint Sometimes
to Overpower Aggression
Holding game When to hit 0.008
110 20 July 1978 All Favorites Eliminated
in European Tournament
Mutual
holding game
Board
building
111 7 Dec 1978 Maximum Gain in Control
with Minimum of Danger
Mutual
holding game
Outfield
control
112 3 Aug 1978 Analysis Is Vital
before Critical Move
Mutual
holding game
Pay now or
pay later
113 22 June 1980 There's Time to Run Fast —
Gambling, but Succeeding
Mutual
holding game
Pay now or
pay later
0.018
114 21 Dec 1978 Strategy Calls for Wise
Use of Duplication Tactic
Mutual
holding game
Safety 0.128
115 31 May 1979 In Holding Game, Strategy
Requires Tactics All Way
Mutual
holding game
Switching
points
116 23 Nov 1978 Paradoxes and Probabilities,
New Barclay Cooke Volume
Mutual
holding game
Timing 0.040
117 11 Nov 1979 Prime Case of Defense
Requiring Strong Offense
Prime vs
prime
Attack
or block
118 18 Nov 1979 Doubling Duplication Tactic
May Triply Assure Victory
Prime vs
prime
Building 0.099
119 20 Apr 1980 All-Out Gamble May Pay Off —
But Try It Only in Crisis
Prime vs
prime
Kamikaze play 0.009
120 9 Mar 1978 Case of Too Little
Being Just Enough
Prime vs
prime
Killing sixes
121 24 Feb 1980 In Prime-vs-Prime Situation, Be
Cool — and Plan Carefully
Prime vs
prime
Mobility
122 1 June 1980 Before Planning Big Attack,
Be Sure to Cover Your Rear
Prime vs
prime
Slotting
123 18 May 1978 Very Nasty Break —
And Winning Play
Prime vs
prime
Slotting
124 28 July 1977 Timing of Escape
Can Be Crucial
Prime vs
prime
Timing 0.030
125 22 Dec 1977 Tortoise and Hare —
and Ultimate Victory
Prime vs
prime
Timing
126 30 Mar 1978 Care and Feeding
of Six-Point Prime
Prime vs.
prime
Mobility 0.082
127 2 Dec 1979 Beginner's Instinct at Times
May Prevail over Experience
Racing Mobility
128 29 June 1980 Failure to Look to End May
Contain Triple Dangers
Racing Saving
backgammon
129 5 Apr 1979 If Game Is Already Lost,
Calculation Is Still Important
Racing Saving gammon
130 13 July 1978 Summer's Season for
Play in Europe
Saving gammon Building
a board
131 13 Oct 1977 Losing with Panache
Requires Calculation
Saving gammon Filling a gap