Match Equity Table
Roy Friedman, 1989
World Class Backgammon, Move by Move, © 1989 Roy Friedman

This is an excerpt from the 1989 book
World Class Backgammon, Move by Move.

Notes on Methodology

To determine a player’s match equity from a given position, one must assume a set of underlying match equities that apply at the start of a game. For example, at the start of a game where one player needs two points to win the match and the opponent needs three points, the match equity of the leading player is 59% and the match equity of the trailing player is 41%. The set of start-of-game match equities that I use is shown in the table below.

A computer model developed by the author generates this match-equity table. The primary model parameter is the probability of a gammon in a cubeless game, which has been calibrated from empirical results.

In general, my match-equity table gives surprisingly high equities for the player who trails in the match. This is because the gammon parameter described above has been set to a relatively high value. The high value of the gammon parameter reflects the fact that gammons in cubeless games occur more frequently than most players realize.

Match Equity Table

Match Equity Table for a 9-Point Match
Points needed to win the match
1 2 3 4 5 6 7 8 9
1 50 66 75 80 83 87 90 92 94
2 34 50 59 64 72 77 82 85 88
3 25 41 50 56 63 69 74 78 82
4 20 36 44 50 57 63 68 72 77
5 17 28 37 43 50 56 62 66 71
6 13 23 31 37 44 50 56 60 65
7 10 18 26 32 38 44 50 55 60
8 8 15 22 38 34 49 45 50 55
9 6 12 18 23 29 35 40 45 50

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