| Introduction About This Book
 Conventions Used in This Book
 Foolish Assumptions
 How This Book is Organised
 Icons Used in This Book
 Where to Go from Here
 
Part I: Starting and Playing the Game
 
Chapter 1: Tackling the Basics of BackgammonLooking at the Basics of the Game
 Setting Up the Board and Arranging the Pieces
 Examining the Rest of the Equipment
 Dice
 Dice shakers or dice cups
 Doubling cube
 Digging into the Underlying Concepts
 Making use of arithmetic
 Practising pattern recognition
 Being mindful of psychology
 Combining Three Parts into a Whole Game
 Choosing among the Different Ways to Play the Game
 Wagering one-on-one
 Entering the chouette
 
Chapter 2: Playing the GameRolling the Dice
 Agreeing on the Notation
 Indicating the roll of the dice
 Numbering the points on the board
 Showing how the checkers move
 Moving the Checkers
 Starting the game
 Making the moves
 Hitting and re-entering
 Bearing off
 
Chapter 3: Looking at Basic Backgammon TacticsUnderstanding Dice and Numbers
 Reading a dice table
 Using the dice table
 Starting Out with the Fundamentals
 Making points
 Building primes
 Hitting your opponent's checkers
 Choosing Your Move
 Indentifying candidate plays
 Selecting the best play
 
Chapter 4: Making the Opening MoveUnderstanding Opening Objectives
 Defining the objectives
 Introducing risk
 Winning the Roll and Making the First Move
 Starting with the best
 Handling other opening moves
 Responding to the Opening Move
 Destroying a slot
 Gaining tempo with a hit
 Changing Priorities
 Dealing with Doubles
 
Part II: Handling the Middle Game
 
Chapter 5: Upping the Stakes by DoublingUnderstanding the Basics of Doubling
 Introducing the doubling cube and counting by doubles
 Presenting the procedure
 Estimating Your Chances
 Counting pips to see who's ahead
 Applying the 25 per cent rule
 Improving your odds by owning the cube
 Answer the Three Key Questions about Doubling
 Offering a double
 Looking at end-game doubling decisions
 Remembering Reference Positions
 
Chapter 6: Progressing to Advanced DoublingGood Principles Make Good Doubles
 Checking your position in the race
 Inspecting your structure
 Evaluating threats
 Putting the principles into practice
 Judging Volatility and Looking for Market Losers
 Accommodating Gammons
 Applying Psychology
 Steaming
 Freezing
 Playing the opponent
 Redoubling Quandary: When Is Your Position Too Good?
 
Chapter 7: Planning Tactics for the Middle GameHaving a Plan
 Demonstrating Basic Middle Game Tactics
 Diversifying your good numbers
 Duplicating your opponent's good numbers
 Picking and passing
 Priming and attacking
 Paying now or paying later
 
Chapter 8: Discovering StrategiesRacing toward the Finish
 Bearing into your home board
 Holding Position in Anchor Games
 Playing holding games
 Anchoring on the 4-point
 Trying an anchor on the 3-point
 Avoiding the smaller anchors
 Braving a Blitzing Game
 Blitzing early
 Blitzing in the middle game
 Going Prime Versus Prime
 Sorting out a strategy
 Moving with zugzwang
 Playing Back Games with Anchors
 
Part III: Bearing Off (The Last Lap)
 
Chapter 9: Bearing Off without ContactAssessing No-miss Positions
 Using Robertie's Addition Method
 Counting on the 8-9-12 Formula
 
Chapter 10: Bearing Off Against ContactBearing Off when Your Opponent is on the Bar
 Getting them home
 Getting them off
 Staying Afloat with an Anchor in Your Home Board
 Navigating the ace-point game
 Doubling the Weight with Two Anchors
 Killing numbers
 Checking your numbers
 
Part IV: Varying the Play 
 
Chapter 11: Looking at Complex EndingsWinning after Hitting a Late Shot
 Building a prime
 Rolling home a prime
 Bearing off to victory
 Becoming Aggressive under Duress
 Meeting the Coup Classique
 Setting the scene
 Executing the coup
 Weighing Anchors
 Pulling out too soon
 Trapping off an anchor
 
Chapter 12: Entering the ChouetteListing the Reasons to Play in Chouettes
 Examining the Players and the Play
 Introducing the players
 Explaining the play
 Doubling in a chouette
 Developing Chouette Tactics
 Accommodating weak players
 Playing in the box
 Playing on the team
 Checking your Bank Balance before Joining a Chouette
 
Chapter 13: Playing Tournament BackgammonIntroducing Tournament Play
 Paying to play
 Scoring the play
 Playing with a clock
 Following the Rules about Doubling
 Doing without doubling: The Crawford Rule
 Earning a free drop
 Making automatic redoubles
 Strategising Match Play Tactics
 Getting to know your opponent
 Adapting your opening moves
 Concerning gammons
 Playing to the Score with Match Equity Tables
 Explaining a match equity table
 Calculating match equity tables
 Applying match equity tables
 Nearing the end
 
Chapter 14: Using Computers and Online PlayPlaying Against Computers
 Mousing to move
 Finding your level
 Taking hints
 Going for analysis
 Venturing Online
 Watching others
 Paying the rake
 Playing at speed
 Chatting
 Cheating
 Playing Online
 Choosing a site
 Choosing a stake
 Choosing an opponent
 Varying your tactics online
 
Part V: The Part of Tens
 
Chapter 15: The Ten Commandments of BackgammonThou shalt Love the Game Above All Others
 and Have no Other Game but Backgammon
 Thou shalt Follow the Words of the Expert Magriel
 Thou shalt do Thy Sums
 Thou shalt Hit in the Openings
 Thou shalt not Kill (the Checkers)
 Thou shalt not Take a Kife to a Gunfight
 Thou shalt Remember that Every Roll is a Doubling Decision
 Thou shalt Use the Proper Tools to Evaluate Thy Doubling
 Decisions
 Thou shalt not Play on Automatic
 Thou shalt Study and Play both Humans and Bots
 
Chapter 16: Ten Useful Backgammon ResourcesTop Ten Books
 Online Supply Sources
 Auction Websites
 Flint Area Backgammon News
 Chicago Point
 Backgammon Software
 Online Playing Sites
 BIBA
 Gammon Village
 Backgammon Galore
 
Index
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