For safety against cheating, and other unpleasantness, the Internet
offers a complete set of advantages.
1. No dice manipulation. (As any reader of the group knows, I and
every other good player here consider allegations of hacking into the
server, reading the upcoming rolls, blah blah, to be the product of a
2. No wrong moves allowed. This not only prevents cheating but saves
arguments, calls for the director, taking of witness statements,
residual illwill, and possible challenges to fisticuffs.
3. No misplacement of the doubling cube is possible. "No it wasn't on
4, that was from the last game."
The only time I ever play live is (1) when pals meet at home and it is
at least half a social occasion, or (2) a big tournament - also a