Pip Counting

 Running pip count

```This morning I just found out a MUCH easier way to keeep track of
pips!!!!!!!! See, you start w/ 167 pips. Each time you roll the dice, sum
the numbers of both dice and subtract from the pip count number. When you
roll doublets, make sure you also double the result. It's as easy as 123.

Example: you begin w/ 167.

You roll 52 on the opening roll (yuk!!), and your pip count now is 160 --
(167 - 5 + 2 = 160).

On your next roll, you roll 31, and your pip count now is 156 -- (160 - 3 +
1).

Now, on your third roll you get 55 and your pip count drops to 136 -- (156
- 2(5+5)).

And so on and so forth...

Easy, huh???

Rodrigo
```

 Patti Beadles  writes: ```I've attempted to keep a running pip count in the past, and find that it's just too much trouble most of the time. The problem is that it gets complicated when blots start getting hit willy-nilly, and it distracts me from other considerations. I can count crossovers if necessary to get a very rough ballpark "who's ahead" sort of count, and do a complete accurate count in under five seconds. So I don't find it's worth much mental energy to keep a running count. -Patti -- Patti Beadles | Not just your average pattib@netcom.com/pattib@gammon.com | degenerate gambling adrenaline http://www.gammon.com/ | junkie software geek leatherbyke or just yell, "Hey, Patti!" | nethead biker. ```

Pip Counting

Casting out crossovers  (Mark Denihan, Oct 1996)
Cluster counting  (camelx+, May 2005)
Counting half rolls  (Bob Hoey, Apr 1998)
Half-crossover method  (Douglas Zare, Mar 2002)
Live play versus online  (Stanley E. Richards+, Apr 2006)
Live play versus online  (Rich+, Mar 2006)
Mental shift  (Stephen Turner, Oct 1996)
Modified direct count  (Daithi, Mar 2011)
Opposing sums and differences  (Donald Kahn, Apr 1998)
Running pip count  (Rodrigo Andrade+, Apr 1998)
Symmetry method, Grouping men  (Brian Sheppard, Jan 1997)
The 51/21 count  (kruidenbuiltje, Mar 2011)
Tips for counting pips  (neilkaz, Sept 2010)

 Book Suggestions Books Cheating Chouettes Computer Dice Cube Handling Cube Handling in Races Equipment Etiquette Extreme Gammon Fun and frustration GNU Backgammon History Jellyfish Learning Luck versus Skill Magazines & E-zines Match Archives Match Equities Match Play Match Play at 2-away/2-away Miscellaneous Opening Rolls Pip Counting Play Sites Probability and Statistics Programming Propositions Puzzles Ratings Rollouts Rules Rulings Snowie Software Source Code Strategy--Backgames Strategy--Bearing Off Strategy--Checker play Terminology Theory Tournaments Uncategorized Variations