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"The first strong computer opponent was BKG 9.8. It was programmed by
Hans Berliner in the late 1970s on a PDP-10 as an experiment in
evaluating board positions. Early versions of BKG played badly even
against poor players, but Berliner noticed that the critical mistakes
the program made were always at phase changes. He applied basic
principles of fuzzy logic to smooth out the transition between phase
changes, and by July 1979, BKG 9.8 was ready to play against then
current world champion Luigi Villa. It won the match, 7-1, becoming the
first computer program to defeat a world champion in any game, although
this was mostly a matter of luck, as the computer happened to get
better dice rolls than its opponent in that match." --Wikipedia
7 point match
Game 1
Villa : 0 Gammonoid : 0
1) 61: 13/7 8/7 44: 24/20 24/20 13/9 13/9
2) 42: 13/9 6/4
Better is 42: 24/20 6/4
2) 44: 20/16* 20/16 6/2 6/2
Better is 44: 20/16*(2) 9/5(2)
3) 61: 25/24 24/18 Doubles => 2
4) Takes 42: 8/4 6/4
How about 42: 13/7*?
5) 43: 8/4 8/5 52: 16/11 9/7*
6) 41: 25/24 13/9* 54: 25/20* 20/16*
7) 53: 25/20 25/22 21: 7/5* 5/4
8) 33: 25/22 7/4 6/3 6/3 51: 16/11 9/8
9) 32: 13/10 24/22 22: 13/11 11/9 11/9 11/9
10) 62: 22/20 20/14 62: 8/2 13/11*
Better is 62: 13/7 9/7
11) 51: 25/20 13/12* 66:
12) 33: 12/9 10/7 9/6 6/3 11: 25/24 24/23 6/5* 6/5
13) 55: 31: 23/20 11/10
14) 43: 25/22 22/18 66: 20/14 14/8 10/4 8/2
15) 53: 18/13 13/10 64: 8/2 8/4
16) 51: 10/5 7/6 32: 9/6 6/4
17) 42: 6/2 7/5 62: 4/2
18) 54: 24/19 19/15
Better is 54" 22/13
18) 31: 4/1* 2/1
19) 55: 66:
20) 53: 25/22 15/10 42: 9/5 9/7
21) 65: 22/16 16/11 62: 7/5 5/0
22) 11: 10/9 9/8 8/7 7/6 21: 2/0 1/0
23) 61: 11/5 3/2 64: 5/0 4/0
24) 21: 4/2 2/1 65: 5/0 5/0
25) 55: 22/17 17/12 12/7 7/2 62: 4/0 2/0
26) 43: 22/18 18/15 32: 4/1 2/0
27) 22: 15/13 13/11 11/9 9/7 21: 2/0 1/0
Wins 2 points
Game 2
Villa : 0 Gammonoid : 2
1) 63: 24/18 18/15
Most players today would play 63: 24/18 13/10
1) 63: 24/18 13/10*
2) 52: 25/20 20/18 11: 8/7* 8/7 6/5 6/5
3) 54: 25/21 6/1* Doubles => 2
No double ...
4) Drops Wins 1 point
Easy take!
Game 3
Villa : 0 Gammonoid : 3
1) 52: 13/8 13/11 41: 13/9 6/5
2) 63: 11/5 8/5 44: 13/9 9/5 8/4 8/4
3) 54: 13/8 8/4 64: 8/2 6/2
4) 21: 6/4 6/5 54: 13/8 13/9
Better is 54: 13/8 9/5
5) 41: 8/4 13/12* 63: 25/22 8/2
Better is 63: bar/16
6) Doubles => 2 Takes
7) 51: 8/3* 4/3 66:
8) 63: 8/2 5/2 66:
9) 64: 24/18 18/14 66:
10) 61: 24/18 18/17 66:
11) 41: 17/13 12/11 66:
12) 22: 14/12 13/11 13/11 11/9 66:
13) 21: 11/9 9/8 66:
14) 32: 8/5 12/10 66:
15) 52: 10/5 6/4 66:
16) 53: 11/6 9/6 66:
17) 66: 6/0 6/0 6/0 6/0 62: 25/19 19/17
18) 52: 5/0 5/3 61: 17/11 11/10
19) 64: 5/0 4/0 31: 10/7 7/6
20) 61: 5/0 3/2 62: 24/18 18/16
Villa's next roll is the super antijoker 43, but that's not the only
reason 62: 24/16 is not right!
21) 43: 4/0 4/1* 41: 25/24* 16/12
22) 41: 25/24 63: 9/3 6/3
23) 53: 31: 12/9 2/1*
24) 66: 55: 24/19 19/14 14/9 6/1
25) 66: 21: 9/7 9/8
26) 66: 44: 9/5 8/4 7/3 4/0
27) 66: 53: 5/0 3/0
28) 66: 66: 6/0 6/0 5/0 5/0
29) 62: 25/19 19/17 41: 4/0 1/0
Double/pass already.
30) 21: 17/15 15/14 Doubles => 4
31) Drops Wins 2 points
Game 4
Villa : 0 Gammonoid : 5
1) 54: 13/8 13/9 42: 8/4 6/4
2) 52: 9/4 6/4 42: 13/9 13/11
3) 44: 24/20 24/20 20/16* 20/16 21: 25/23 6/5
4) Doubles => 2 Drops
Wins 1 point
A well-played game! In the next and final game, Gammonoid's moves 5, 18
12 and 19 are particularly stinky.
Game 5
Villa : 1 Gammonoid : 5
1) 21: 13/11 6/5
2) 21: 13/11 24/23 61: 11/5 6/5
3) 64: 13/7 11/7 21: 6/4 5/4
4) 61: 13/7 23/22 32: 8/5 5/3*
5) 31: 25/22* 24/23 42: 25/23 13/9
6) 62: 22/16* 16/14 53: 25/20 23/20
7) 51: 23/18 14/13 63: 13/7* 13/10
8) 43: 25/22 22/18* 55: 25/20 20/15 8/3 8/3
9) 63: 18/12* 13/10* 32: 25/22 25/23
10) 41: 13/9 10/9 32: 23/20 24/22
11) 42: 8/4 6/4 61: 20/14 14/13*
12) 62: 25/23 13/7 51: 13/8 3/2*
13) Doubles => 2 Takes
14) 32: 25/22* 6/4 42: 25/23 10/6
15) 21: 4/2* 2/1* 53: 25/20 25/22
16) 42: 22/18 18/16 55: 20/15 15/10 10/5 8/3
17) 31: 7/4 16/15 43: 6/2 5/2
18) 41: 15/11 11/10 42: 5/1 5/3
19) 21: 4/2 2/1 22: 22/20 22/20 22/20 3/1
20) 41: 10/6 7/6 55: 20/15 20/15 15/10 15/10
21) 53: 9/4 9/6 33: 10/7 10/7 7/4 7/4
22) 51: 8/3 8/7 32: 20/17 17/15
23) 53: 7/2 6/3 53: 20/15 20/17
24) 33: 7/4 7/4 3/0 3/0 66: 17/11 15/9 15/9 11/5
25) 51: 6/1 1/0 64: 9/3 9/5
26) 51: 6/1 1/0 64: 6/0 4/0
27) 51: 6/1 1/0 42: 4/0 2/0
28) 62: 6/0 2/0 41: 4/0 1/0
29) 54: 6/2 4/0 41: 4/0 1/0
30) 11: 2/1 1/0 1/0 1/0 62: 6/0 2/0
31) 61: 4/0 4/3 21: 2/0 5/4
32) 31: 4/1 1/0 55: 5/0 4/0 3/0 3/0
Wins 2 points and the match
Gammonoid knew that backgammon is a race!
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