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An expert player wrote:
> His organization of stuff is OK, but honestly, since I believe JF was
> available when this book came out, and Expert BG Pro certainly was, I
> strongly feel that this is the worst book, at least in English,
> published since anything resembling a bot was available. While the
> author attempts to make rules and stuff for cubes, so much in the book
> is simply just WRONG. Reading this book will do more harm to most
> players' games than good.
Some of the stuff in Bell's book is really neat. I like his way of thinking
of "Cashers" instead of "marked losers". I'm not sure how much work he
has put into the tables of "Casher sequences" and the win percentage
needed to double. I don't use his tables, but I think it's the right way
to think about the doubling decision.
However ... some of the positions he shows are just misanalysed. He gets
things wrong. (I also believe I found a position where he does the right
cube decision for the very wrong reason, I'll see if I can find that.)
His evaluations methods are totally unusable. Blitz-count, Prime-count
Timeing-count and whatever-count. It's just too simple to have any
practical value at all. The positions he shows where these methods are
used, does fine for those positions, but for any other position the
methods are just crap. If you don't believe it, try a position from an
OLM (or this discussion board) and use his evaluation methods, see how
you come out and compare your result to a simple rollout. I dare you!
Ãystein
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