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Raccoon writes:
I'll address the lopsided race, not adjusting for stacks and gaps and
wastage.
(1) For almost any race length, if you trail by 4 pips on roll, your GWC
is about 50%.
(2) For almost any race length, Leader's pipcount + 10% + 2 = about 78%
GWC.
(3) The value of each additiona pip beyond that declines quickly.
Example:
You trail on roll 50-46. You have about 50% GWC.
You lead on roll 40-46. 40+4+2 = 46 -> you have about 78% GWC
Going from 50-46 to 40-46, 10 pips better, gained you 28% GWC, so each
pip was worth on average 2.8% GWC.
Additional pips are worth much less than 2.8%. You could figure 40-46 =
78%, 40-50 = 85% (each additional pip being worth about 1.75%) and then
I'd just add another 1% for each additional pip, so 40-58 comes to about
94% GWC.
Of course you'd make an adjustment for the wasted pips. Check out Tom
Keith's "Value of a pip" table at
http://www.bkgm.com/rgb/rgb.cgi?view+1203
The table covers a range of leads from -14 to +10 and shows the average
value of a pip at various race lengths. By going up and down the columns
you can see how each pip's value changes depending on how close the race
is.
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