Introduction
Preface
Notation
Basic Training
1. Backgammon Is Not War, It's ... Roller Derby!
2. Primes And the Closeout
3. Blitz!
4. Anchors
5. The Defensive Ace Point
6. High Anchors And Holding Games
7. The Opening Roll
8. Blots, Shots, And Odds
9. To Hit Or Not To Hit?
10. Moving On Up
Advanced Training
11. Game Plan
12. Premature Burial
13. Staying Connected
14. Bringing It Home
15. Gaining Time
16. Duplication
17. Diversification
Cubes And Races
18. And You Didn't Hedge? (An Introduction To Equity)
19. Let's Go Visit Mr. More!
20. Two-Roll Bear Off Positions
21. Racing Off The Ace
22. From Pipcount To Cube Action
23. Pips And Rolls
24. Adjusted Pip Count Methods
Cubes And Contact
25. End-Contact Positions
26. One-Checker Closeouts
27. Two-Checker Closeouts
28. 33 Opening Blitz Doubles
29. The Cube And The Ace Point
Backgames
30. Basic Backgame
31. Backgame Tactics
32. Proto-Backgame Tactics
33. Backgame Bear-In
34. Forward Or Backward
35. Backgame Cube Action
36. Backgame Cube Action II
37. Backgame Cube Action III
38. Please Don't Eat The Checkers!
Primes
39. Prime-Vs.-Prime
40. Escape Or Crash?
41. Prime And Variations
42. Prime Time
43. Build Or Split?
Attacking Play
44. Middlegame Attacking Play
45. Attacking Doubles
46. Attacking Doubles II
47. Attacking Doubles III
48. Attacking Priorities
Match Play
49. Match Play Basics
50. The Mysterious Two-Point Match
51. Racing Cubes In the 3-Point Match
52. Gammons And The 3-Point Match
53. Four Points To Go
54. How To Win Four Points
Graduation
55. Staying Alert
56. How To Be A Winner
57. Final Exam
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