Position 8, page 14
From Better Backgammon, by Tim Holland

White to play 6-5.

The correct play is to move from Black’s 1 point to Black’s 12 point. It would have been dangerous to close your board, for then you would need to roll a 6 rather quickly in order not to break your board. For example, let’s assume you closed your board and on your next roll threw double 5s. As you can see, you would be forced to open your 6 point, thus allowing Black to enter and escape. Even if Black failed to enter on his first attempt, you would still need a 6, and, failing this, you would probably have to break your 5 point, further simplifying Black’s entry problems. You might even be forced to leave a blot there, in which case Black should redouble.

An additional benefit you derive by not closing your board (although secondary in value to the advantage we just discussed) is that by being able to move, Black will be forced to break his own board. If, while bearing off, you leave a blot that is hit, your re-entry will be much easier than it would have been had his board remained intact.

24/13  *
24/18, 6/1* x
XG logo
Tom Keith 2013 
Money play
Black owns 2-cube
White rolls 6-5

1296 games with VR
Checker play: 3-ply
Cube play: XG Roller

6-5: Game BG   Equity
1 24/18, 6/1* W
+0.9708 x 
2 24/13 W
+0.9480 (0.0228)  *

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No. 7, page 12
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No. 9, page 15

List of Positions from Better Backgammon

Better Backgammon (1974), by Tim Holland

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