From Better Backgammon, by Tim Holland
||White to play 6-6.|
The correct move is to make your bar and 2 points (making a prime). The important thing in this position is that you must not prevent Black from advancing his men. Unless Black rolls double 6s, 6 and 1, 6 and 2, 2 and 1, or double 1, he will be forced to break his board, thus facilitating your escape.
If you were to make your 1 point, hitting Black’s blot, the odds are 25 to 11 that he will not enter. You would then quickly need some 1s, followed just as quickly by 6s, in order to avoid breaking your own board.
True, if Black rolls double 2s, 2 and 3, or 2 and 4, he would be forced to break a point on his side of the table. The chances of this happening are only 5 in 36. Bear in mind, also, the other numbers that enter — 2 and 1, 2 and 5, and 2 and 6 are excellent rolls for Black.
All things taken into consideration, this is one time (directly contrasted to Position 20) you must not hit!
Tom Keith 2013
Black owns 2-cube
White rolls 6-6
1296 games with VR
Checker play: 3-ply
Cube play: XG Roller