Backgammon Books

Alpha Backgammon
With an Exclusive Section on
How to Win Through Silva Mind Control

AUTHOR: Baron Vernon Ball

YEAR: 1980

PUBLISHER: William Morrow and Company, Inc.

CITY: New York

ISBN: 0-688-08714-0

BINDING: Softcover

PAGES: 224

SIZE: 23.5 cm high, 16 cm wide

OTHER
EDITIONS:
Hardcover

 "Now here's a hilarious book. I'd love to know where the author earned his 'World Champion' title as advertised on the cover.       The book is the only one I've seen, though, that offers advice in positions that we often regard as completely beyond help. For instance, in the bear-off with two checkers on one's own ace-point and an opponent on roll with a checker on the ace- and three- points, Ball encourages us:       'X does not sit idly by and accept as fact that he will lose. X knows that 2-1's do appear and that he knows how to help make a 2-1 appear more often than probability. X visualizes a 2-1 on his mental screen and concentrates while O is rolling the dice ...' (p.186)"—Albert Steg

 "Now here's a hilarious book. I'd love to know where the author earned his 'World Champion' title as advertised on the cover.       The book is the only one I've seen, though, that offers advice in positions that we often regard as completely beyond help. For instance, in the bear-off with two checkers on one's own ace-point and an opponent on roll with a checker on the ace- and three- points, Ball encourages us:       'X does not sit idly by and accept as fact that he will lose. X knows that 2-1's do appear and that he knows how to help make a 2-1 appear more often than probability. X visualizes a 2-1 on his mental screen and concentrates while O is rolling the dice ...' (p.186)"—Albert Steg

CONTENTS:

 FOREWORD INTRODUCTION PART I LEVEL ONE.  Learn to Win, It's Easy: Rules and Check Movement LEVEL TWO.  Begin and Win: Opening Moves and Replies to Opening Moves LEVEL THREE.  Run to Win: Pip Count and Distribution LEVEL FOUR.  Double Your Winnings: All About the Doubling Cube LEVEL FIVE.  Winning Early: Blocking, Priming LEVEL SIX.  Hitting, Splitting, Slotting, and Winning: Pressure Plays, Containing a Hit Man LEVEL SEVEN.  Play Wide Open and Win: Wide-Open Plays, Action Plays, High-Risk Plays LEVEL EIGHT.  Winning Late: Dublication, Forced Shots, Return Shots, End-Game Plays, Control of Outer Board LEVEL NINE.  Bear Off First and Win: Bearing In, Bearing Off LEVEL TEN.  Escape the Gammon and Win: A Save Is a Win LEVEL ELEVEN.  Play Back and Win: The Back Game LEVEL TWELVE.  Learn the Odds and Win PART II: The Untimate Level: Mind Control—You Are a Winner CHAPTER I.  Vernon Meets Verni CHAPTER II.  Mind Over Backgammon: Proof That the Law of Probability Can Be Influenced by Your Mind CHAPTER III.  Psychokinesis on Games: Winning at Games CHAPTER IV.  Psychics vs. the Average Subject in Psychokinetic Ability: Everyone Has the Natural Ability CHAPTER V.  Mind Control and Gambling CHAPTER VI.  The Backgammon Experiment CHAPTER VII.  How to Meditate: Author's Techinque to Relax, Relieve Tension, and Influence the Laws of Probability; Visualization in Black and White and Color CHAPTER VIII.  Practical Application of Mind Control to Backgammon: How to Use Your Mind to Influence the Fall of the Dice CHAPTER IX.  The Backgammon Tape: Author's Tape Designed for Self-Programming to Be Lucky—to Win CHAPTER X.  Backgammon and Drugs: What Every Player Should Know; Get High Without Drugs ODDS TABLES DICTIONARY OF BACKGAMMON JARGON BIBLIOGRAPHY THE BLACK AND WHITE INTERNATIONAL TOURNAMENT RULES

COVER: "Alpha Backgammon is to backgammon what The Inner Game of Tennis is to tennis," says tennis champion Ilie Nastase, who is an expert backgammon player. Here, a world-renowned champion shows you how to play a winning game and gives you the special secret of his success.
The author presents a series of illustrated boards (more than two hundred) which are accompanied by comments on strategy and moves. Each play is explained in clear, concise, easy to follow steps, accessible to anyone who wants to master this fascinating board game. Vernon Ball takes backgammon through twelve successive levels, ranging from beginning through expert. You will be able to follow closely and guage your own progress as Ball leads you from one level to the next, increasing your game-playing powers at each step.
Alpha Backgammon has a special bonus that no other backgammon book offers: Champion Vernon Ball tells how he used Silva Mind Control to become the world's top player, and shows how you can use this famous method to advance your game and conquer your opponents—how you can get your mind in tune with the dice and control your luck. Ball describes the Silva Mind Control way of releasing untapped energies for beneficial uses, a method of relaxed concentration practiced successfully by millions of Silva Mind Control advocates the world over.
Not since The Inner Game of Tennis has there been such a game book to prime the player to win! Alpha Backgammon includes a dictionary of backgammon jargon, a series of odds tables, a bibliography, and, for the first time in any book, the complete Black and White International Tournament Rules.

QUOTES: "Marvelous ... the queintessential blueprint for backgammon from the pen of a master. His chapters on Mind Control are mindblowing."—Robert Ludlum

 Recommended Reading   Where to Buy Books Picture Gallery   List of Books by Author