Match Doubling Quiz
Kit Woolsey, 1980
Las Vegas Backgammon Magazine, December 1980
Kit Woolsey
Kit Woolsey
In the early stages of a long match, cube strategy should generally be the same as in money play. When one or both players are knocking on the door of victory, however, cube strategy becomes totally dependent on the score. Analyze the following positions, and determine whether or not you would send the cube over. The key questions to ask yourself are:

  1. What are my chances of winning the match if I double?
  2. What are my chances of winning the match if I don't double?
  3. If I don't double, what are my chances of losing my market on the next roll?

In each case, you are Black, on roll, playing a 15-point match against competent opposition.

Problem 1

15 13
9
Trailing 9 to 13,
should Black double?

(Answer here.)

Problem 2

15 10
10
Tied at 10, should
Black redouble to 8?

(Answer here.)

Problem 3

15 9
11
Leading 11 to 9, should
Black redouble to 4?

(Answer here.)

Problem 4

15 12
11
Trailing 11 to 12, should Black double?

(Answer here.)

Problem 5

15 12
12
Tied at 12,
should Black double?

(Answer here.)

Problem 6

15 11
13
Leading 13 to 11,
should Black double?

(Answer here.)

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