FiveCount Part 4.1:
Common patterns for "10s" in a group counting process
Created by Sho Sengoku, 2001
A "finding 10s" in a group counting process can be even faster
when you memorize common patterns that make 10s. Since you can skip those
multiplication like 3 × 4 or 5 × 3 and addition like 8 + 12, finding one 10 or
20 can be done in even less than one second.
During a group counting process, what matter are a group number and
a number of checkers in the group, not a pip count of each point in a group.
You should forget or ignore those alternately colored triangles, and just
focus on those group boundaries like this six box image:
The tables below show you some very common patterns for 10s,
which you often find in backgammon games in a real life.
Common one/two group patterns for "10"















Common three group patterns for "10"









Common two/three group patterns for "20"









Continue on to: Part 4.2: To get a "rough count" even faster
See: Other articles by Sho Sengoku
See: Other articles on Pip Counting
Return to: Backgammon Galore : Articles